There was nothing wrong with his reply. He informed you that what you are experiencing is not a bug but an optional feature that you can edit in your mission folder and then he added a bit of humor to the end. If he wanted to be a jerk he could have just told you to learn how to read patch...
You will need to create new skin files for each new skin you wish to add. All you will have to change is the class name for the skin. The rest of the skin file will be the same as the default skin files from my addon. Then you will have to add the new skin options to your menu. I have link...
That is an issue you will have to take up with whoever you purchased your antihack from. I do not use that antihack and I do not offer any assistance for it.
It's not originally made for DayZ. You will have to go in and configure it for use with the vehicles on your server. It's pretty self explanatory if you open up the files though.
It will take some configuration on your end but it works perfectly fine. I have been using it for a few months now.
The vehicle can have passengers when it is loaded/unloaded.
For those who don't stay current with the latest DayZ news, v1.7.7 is planned to be released this upcoming Monday, June 10, 2013. Here is a link to the changes that are being implemented. After reading through the changes, I noticed that many of the new features are similar to scripts that I...
What script are those "if" statements being used by? It looks like the error could just be from using single quotes instead of double quotes around the UIDs. Try changing the code to something like this.
if ((getPlayerUID player) in ["XXXXXXXXX"]) then {
Just replace the "XXXXXXXXX" with the...
Hey guys! I just want to start by saying thanks for all of the support you guys show me when I release new content. Now, I have decided not to bother making any changes to this addon because I have just read about some new content that will be added to DayZ mod in Version 1.7.7. I believe that...
In the zombiebomb.sqf, you have some duplicate entries.
player removeMagazine "ItemBloodbag";
player removeMagazine _rawmeat;
sleep 10;
player removeMagazine "ItemBloodbag";
player removeMagazine _rawmeat;
player removeMagazine _nade;
sleep 10;
Other than that, it looks good. Thanks for...
Well, DayZ is the actual mod. I am just saying that it would have to be added as an addon to run in conjunction with DayZ, such as rMod or a weapon pack. It wouldn't have to be a separate mod altogether though. I apologize if I didn't make that clear enough before. Basically, the main point...
You can either choose to use the new default study body function by changing the path back to the study_body.sqf from dayz_code or you could continue to use my version by keeping the path to fixes\study_body.sqf.
If the fix implemented in 1.7.7 actually fixes the change skin glitches, then...
Well, I am trying not to completely break immersion with this addon and unless they could foresee the future, I don't think they would have made a journal entry with who killed them haha.
This will probably be the next stat I add.
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