Essentially what you need to do for the correct number of AI is to open DZMSAIConfig.sqf in the ExtConfig folder and remove "BanditW2_DZ" and "Bandit2_DZ". These skins are Epoch specific, a mistake on my part.
I believe you need to first of all add the PBO addon into the Epoch modpack, then define the skins in CfgVehicles as units, then add the new items to CfgMagazines, then adjust the loot tables to add the items to the map, then add the skin models to the allowed skins array in variables.sqf, and...
There's no way to add new skins that are not already in arma without modifying both the client and server files.
There is also no way to add new items into the game without modifying CfgMagazine.hpp which requires client modifications.
If you wanted to do this, you would have to create your own...
You would need to create your own box filling scripts, and either change the mission files to call to your new scripts, or add them at the top of DZMSFunctions.sqf to be called.
However if you wanted to stick with random crates, the contents can be adjusted in WeaponCrateList in the ExtConfig...
@kidrocksam @Zeehond23
I'm not really sure why it wouldn't be working on those two maps, but my guess would be that the location finding may be starting to get too vigorous for how steep Namalsk is.
Open DZMSFunctions.sqf and look for this line near DZMSFindPos.
sleep 2;
Put this line above...
@muggerfugger
I just updated the github with a Marker fix.
@Halvhjearne
I just updated the Github with a small change. I believe setting the AI CombatMode in DZMSAISpawn to YELLOW instead of RED will cause them to stay and not pursue targets as we discussed.
Thats because this is called General Discussion, and the real General Discussion is between the Arma 3 section and the nuked Russian forums. (aka no mans land)
They are the same color so users don't pick and choose which to go on.
The reason to me is that the mission Lazyink had, which atm is the same mission set DZMS has, the green missions were thought as medical, and the smaller missions as weapons based on the colors and the content. I want to get...
Even if the table names are different and such, if you export you could open it in Notepad++ and change names, or copy and paste sections you needed and run them manually on phpMyAdmin. All the exported sql file is strings being told where to be put in a table after all. The only issue you can...
Infistar purposely leaves out the worst bits of code you could have because of admin abuse servers, rouge admins, and hackers getting access to admin tools.
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