Those errors I have already fixed on github.
https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/8c2f14d17d6fbc3d2825c1cb155f56b2b9e07e10
https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/82f0c91a1259fd99a83589767e9ab05b1e5e2d3c
Per those errors you still don't have the newest files. If you did, it would not have "nil" in them. They should be "false" instead.
https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/09de330200454557c3ac581dfa7c2f8777a635ac
That is the fix.
Have you actually joined the server after installing it? It starts running 30seconds(ish) after the first person joins the server, and then runs until the server restarts.
This is already included in the config.
DZMSMissHumanity = true/false to turn it on/off
DZMSCntHumanity = the number to increase their humanity.
As long as the player is a Survivor they will be fired upon. It is not based on the skin, it is based on the player side.
Survivors can have East...
It should be removing it from them on death automatically.
If you don't want it removed on death you can removed the lines that do so in DZMSAIKilled.sqf
I wouldn't know where to start to have the helis actively search and land on a players head while he is moving.
Arma never really intended a helicopter to land on a moving target.
The attachTo on the other hand would be fairly simple.
Are you talking about the initial startup, or the time in-between missions?
Both should be the same, but I'm starting to thing that a recent update changed it.
Whatever you put as the array has to be predefined which is done in DZMSMarkerLoop.
The whole point of the array is to check if all the units are dead before the mission is completed, and then to clean the dead up.
It has nothing to do with what weapons and such they get.
You spelt coords wrong in the AI Array. You also need to change DZMSUnitsMajor to something different, and then pre-define that array in DZMSMarkerLoop. You also need to add the marker in a different file. Otherwise it should work fine, but the AI will not keep respawning like SargeAI or DZAI will.
Those errors are from the DayZ Chernarus Mission System, not DZMS.
Your RPT is too short. Doesn't even list DZMS starting in it. Pastebin may have limited your paste, try uploading one to uppit.
DZMS adds all its vehicles to the object monitor so they are not caught by the cleanup. This edit is not necessary for DZMS. The post you quoted was already fixed.
You need to edit DZMSAISpawn to account for all the new gear choices.
However DZMS does not have a SM9 mission, so assuming you...
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