The bodies despawning when the next mission runs was a bug. Only alive AI were meant to despawn. This has been fixed in the version currently on the github.
DZMS is not meant to run the mission side as this will cause missions to run per every client online if it even works, which would mean...
In some mission files you will see lines that look like this:
[_crate,"weapons"] ExecVM DZMSBoxSetup;
Just pick a few missions with multiple crates and change "weapons" or "medical" to "supply".
If you haven't already, you can also add EM1 to your major mission array.
In DZMSAIConfig you added a bag to the array, or removed it, and that is causing the AI not to spawn becuase an array can't have a comma after the final value.
ault_Pack_EP1",
"DZ_CivilBackpack_EP1", <-----
];
That comma needs removed.
I also doubt your SargeAI is working, as you have an...
Are the vehicles actually saved to your database? Some of the classnames may be incorrect for vanilla dayz. In that case, adjust the classnames in the DZMSConfig.
When _coords is returned, that is the chosen mission center.
When its doing selects, it is essentially pulling numbers out of the chosen center.
If _coords is [10,11,0] that is X, Y, Height.
_coords select 0 = 10
_coords select 1 = 11
_coords select 2 = 0
So then you are modifying the...
This should have been fixed with a recent update. Just make sure you have the newest version.
If its still happening after that, open an issue on the github.
It should be writing to the database. The hard test of course is if it is still there after restart. Looking at the heli landing mission, I don't see any reason it wouldn't save.
You need to go into each mission file to increase the AI. An AI spawn line will look like this:
[[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;
Which when you remove the fancy coordinates:
[[0,0,0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;
The...
The vehicles will save to the database regardless, the server will just no longer spawn vehicles if the vehicle cap is met.
DZMS also only saves vehicles to the database when the mission is completed.
Vehicle saving should work, but essentially if you have issues with it, you should turn it off.
It works by actually saving the vehicle to the database.
If you hit your max vehicle limit, no new vehicles spawn on the map. With Epoch, the older your database is, the more likely you are to see...
I doubt this will ever be implemented.
First off its illogical, what are they grabbed with if its an eagle-type snatching, or do they land, get out, and chase you.
Where do they take you? There's nothing that comes to mind.
Other than the AI waypointing this is simple enough to do with an...
The newest version of DZMS should fix the vehicle exploding issue.
The issue was with users running maps beside the vanilla Epoch, it would sometimes believe it was vanilla DayZ and fail to save vehicles from the Epoch cleanup.
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