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  1. V

    [Support] DZMS DayZ Mission System

    Give this new DZMSInit.sqf a try. https://github.com/SMVampire/DZMS-DayZMissionSystem/blob/master/DZMS/DZMSInit.sqf
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    [Support] DZMS DayZ Mission System

    In DZMSInit.sqf find this line: if (_modVariant == "@dayz_epoch") then {DZMSEpoch = true;} else {DZMSEpoch = false;}; and put this under it: _modName = toLower( getText (configFile >> "CfgMods" >> "DayZ" >> "name")); diag_log text format ["[DZMS]: DEBUG: Mod Variant:%1 / Mod...
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    [Support] DZMS DayZ Mission System

    Assuming you are launching @dayz_epoch and @taviana together, can you open your @dayz_epoch folder and post the mod.cpp from inside of it?
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    [Support] DZMS DayZ Mission System

    Are you running DayZ Epoch?
  5. V

    [Support] DZMS DayZ Mission System

    Can you try installing the newest version of DZMS and using the defaults, and see if it still happens? I am unable to reproduce this bug on my own server.
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    [Support] DZMS DayZ Mission System

    The scripts automatically add a magazine that is capable of working for all the weapons spawned in the crate, or the ai, yes. There is not a way to add say MG36 magazines with M4s as it would be adding 30rnd stanag instead. And yes, DZMSRequiredKillPercent is in decimals. 0 being 0%, and 1...
  7. V

    [Support] DZMS DayZ Mission System

    The units are given ammo automatically when they are spawned. Yes those can be added to the crates. Just put them in one of the arrays in DZMSWeaponCrateList.sqf
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    [Support] DZMS DayZ Mission System

    Since they aren't DZMS AI, I have no way of knowing where they're at and adjusting the script to take that into account. As for the errors everyone else is getting, I'm taking a look at the problem.
  9. V

    [Support] DZMS DayZ Mission System

    This was a recent change, If you increase the mission timer it should be less apparent. This will be changed by v1.1
  10. V

    [Support] DZMS DayZ Mission System

    Can you post you server_monitor.sqf and server_updateObject.sqf? And throw an RPT in there for extra measure?
  11. V

    [Support] DZMS DayZ Mission System

    Is your server_monitor.sqf and server_updateObject.sqf unmodified? Are you sure this isn't happening with every vehicle?
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    [Suggestion] Namalsk Blowouts

    There is a thread on how to do this on the Epochmod forums, but the forum seems to be down right now. Just wait until its up.
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    Are there any custom car packs for DayZ Epoch?

    If you host your own server, you can add any mod you want, but your users have to also have that mod installed to play on your server. But the inverse is also true, there's no way to add a car mod or similar without forcing all your users who want to connect to also install it. So the answer...
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    Anyone have a Littlebird gun script?

    The same way of adding M240s to AN2's will work the same for anything, be it a tank, boat, or bicycle, you just need to change the classname from AN2 to whatever you want.
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    [Support] DZMS DayZ Mission System

    Your server.pbo is missing or corrupt, Try a different packing tool or reinstall what you use.
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    [Support] DZMS DayZ Mission System

    Dynamic Town Invasion is a planned future feature, I just had issues getting the units to paradrop on the town. Otherwise you can define static coordinates, but that will be for all missions.
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    [Support] DZMS DayZ Mission System

    EMS is based on DZMS and Fuchs/Fox has disappeared so its full of errors right now. Apparently the fix for DayZ.st right now is to remove instaaactions. Just find instaactions.sqf in your server.pbo and replace it with this...
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    [Support] DZMS DayZ Mission System

    If you are hosting with DayZ.st they are having issues with that right now.
  19. V

    [Support] DZMS DayZ Mission System

    I haven't seen an issue except for the time I used the wrong setDir from the wrong object lol. You're spot on.
  20. V

    [Support] DZMS DayZ Mission System

    You will find lines of these in each mission. //Usage: [_coords, count, skillLevel] [[0,0, 0],6,1,1] ExecVM DZMSAISpawn; The 6 in this case is the AI count.
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