All of the major missions should be complete. If you spot anything incorrect, could you send me the info? I'd hate to see a mission spawn a loot box at NWAF instead of at the mission.
There's your problem.
20:33:53 Error in expression <Z_CivilBackpack_EP1",
"DZ_Backpack_EP1"
"DZ_LargeGunBag_EP1"
];>
20:33:53 File z\addons\dayz_server\DZMS\ExtConfig\DZMSAIConfig.sqf, line 161
You're missing a comma in your bag array.
You have to use nearestObjects house to get the house, and then get a list of the AI positions available in it, and then command them to move to those positions.
You can also make the sounds play, but you need to add them to your mission.pbo, define them in your description.ext, and then play...
This is an error in the newest version when I tried to fix a different issue.
I'll get it fixed later today and I'll post here when its done.
I'd fix it right now but I'm halfway through adding a new feature.
You can reduce the steepness it will spawn at by finding this line in DZMSFunctions.sqf:
_pos = [_centerPos,0,DZMSMapRadii,60,0,20,0] call BIS_fnc_findSafePos;
and changing the 20 to a lower number like 18 until you don't see the problem anymore.
In the ExtConfig folder there is a file called DZMSAIConfig.sqf. Right at the top is the array of skins.
If you have modified that array it is either empty, or you have messed it up.
At the moment that is the reason. If you go through and change the vehicle classnames in the files it will work.
I plan to fix this soon by adding all the vehicles classnames in an array in the config to be modified.
The gun classnames can be modified in DZMSAIConfig and DZMSWeaponCrateList.sqf...
If you send me what you have, I can work on incorporating them into DZMS as a whole for Epoch specific missions. It would save me a lot of work on making the missions myself.
The checks if you are getting within so many meters of the objects that spawn in at the mission. Sometimes this is the vehicles, sometimes its the buildings. Just run around rubbing up to things until it says its been completed.
Yes. At the moment I am still using Lazyink's missions, but with the newest version, RC1.1 I have replaced the C130 crash with an AN2 cargo drop, and completely redone all the Major missions in the editor.
I want to improve the missions that are already there by making them more realistic and...
Make sure you are using the newest files. It should prevent missions from spawning within 1000m of the last two missions.
The construction crate is intended for epoch specific missions which aren't fully implimented yet. If you run epoch and want to try the first prototype mission, do this when...
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