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  1. V

    server_cleanup.fsm & Epoch 1.0.4

    Open Steam > Find Arma 2: OA > Right click it > Properties > Local Files > Verify Integrity of Game Cache. After that runs you'll need to launch Arma 2 OA from steam and let it open up all the way, then you can exit it. If you have any corrupted Arma 2 files this will fix that. After that if...
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    server_cleanup.fsm & Epoch 1.0.4

    Thats the RPT, but you should get in game and play until you get kicked, and then let me see it. Also for large pieces of code, use pastebin.com. You can paste it in there, submit it, and then link people to the page you were sent to to view it.
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    [Support] DZMS DayZ Mission System

    Its a bug with the newest Infistar.
  4. V

    [Support] DZMS DayZ Mission System

    Yes for the loop like I posted. It looks like this: // load tools _scount = count _tools; for "_x" from 0 to 2 do { _sSelect = floor(random _sCount); _item = _tools select _sSelect; _crate addWeaponCargoGlobal [_item,1]; };
  5. V

    [Support] DZMS DayZ Mission System

    Err yeah I may have missed that. It needs changed to _tools :P
  6. V

    server_cleanup.fsm & Epoch 1.0.4

    Its probably kicking you for a failure to check the signature of a file, which normally means the server is lagging from something enough that it times out when checking a certain file. Make sure your RPT log doesn't have any errors spamming to it.
  7. V

    server_cleanup.fsm & Epoch 1.0.4

    Its probably kicking you for a failure to check the signature of a file, which normally means the server is lagging from something enough that it times out when checking a certain file. Make sure your RPT log doesn't have any errors spamming to it.
  8. V

    [Support] DZMS DayZ Mission System

    Your PBO tool is corrupting your PBO, or it needs a prefix. I havn't encountered the problem myself, so I don't know how to fix it, but if you search the forum I remember seeing it before. The version on the github (not in the release section) is always the newest. Essentially the version you...
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    [Support] DZMS DayZ Mission System

    Everything I post here is immediately added to the github. The SM4 fix was added days ago. The medical contents is located in DZMSBox.sqf in the scripts folder. If you used the code I believe you used for random crates, I think you already know how to edit it. I didn't make the medical array a...
  10. V

    Taser Mod install

    I think you need to re-define it in CfgWeapons and then define the ammo class for it with damage.
  11. V

    adding dayz arma II maps into standalone

    Or you could have users make the maps and release them for free as it has been for the mod. Chernarus, Utes, Takistan, etc are Arma Maps. But Taviana, Lingor, Namalsk, Thirsk, Panthera, Napf, Sauerland, etc are all user made maps. IMO I rather the majority of the content be made by the users...
  12. V

    [Support] DZMS DayZ Mission System

    Im in the process of redoing all the missions in the editor so they are all like small map additions themselves, and from that there will be less vehicles at missions. Everything is looking a little more balanced.
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    [Support] DZMS DayZ Mission System

    Switches always give me problems, but if you insist :D
  14. V

    [Support] DZMS DayZ Mission System

    Users running Taviana should no longer have missions spawning on mountains in the newest update. Also due to @kidrocksam issues, I reduced the distance to the nearest object when searching for a pos from 100meters to 60 meters. No mission is 100meters from the center to the edge, and this may...
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    [Support] DZMS DayZ Mission System

    I thought I would post here that I have given Fox/The Fuchs permission to use my code as a base to move EMS Missions over to. This does not mean that DZMS will not support Epoch. DZMS will have Epoch missions that are unique from EMS.
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    [Support] DZMS DayZ Mission System

    Coming soon for v1.1, Reworked missions! No more X amount of vehicles, X amount of base objects placed a certain number of meters from the position center. The missions will now be more realistic looking and more advanced feeling!
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    [Support] DZMS DayZ Mission System

    Yes, your server is doing what I assumed it was doing. Its failing to find a position so its forcing it to keep looping. This position is coming back with no water nearby, which would normally pass, but since those coordinates are the same as the ones sent into it, this means it failed to find...
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    Problems with Welcome Credits by IT07

    Yeah, its placed fine.
  19. V

    Problems with Welcome Credits by IT07

    Then I don't know why it wouldn't be running as its being called fine. The RPT saying its not found is exactly what it says. Check your folder names and such, you might have a typo somewhere.
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    [Support] DZMS DayZ Mission System

    Or I could just remove the first line, as _centerPos doesn't even need defined at the moment if it defaults. Its like the code that looks like its doing something really sophisticated that we talked about. I'll probably remove it the next time I need to update Functions.
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