Well I would assume like I said before that it couldn't find the script, but you have the files there, and the RPT isn't saying it couldn't find a script, really not sure what's happening.
The first value 0 to 8 means it loops through 8 times, choosing 8 different items randomly from the array. The items could be all the same, or different, because each time it randomly chooses from the array.
The round random means it takes 8, randomizes it (so it could be anything from 0 to 8...
Napf was unsupported. That's why you had to add it. If you can give me coordinates of the center point then I can add it. Without it being added to the function correctly it is simply using the way all the older missions found a safe spot. Maps that are supported because I had the coordinates...
I looked at the code for Namalsk, and if you are running vanilla Namalsk (not epoch) there is a cleanup running that deletes the crates almost immediately after they are spawned in.
In server_cleanup.fsm you need to look for this line:
"//Check for Ammobox" \n
And change the area under it to...
If you have Sarge or DZAI check that you don't have AI that are hostile to East. You could have your roaming AI killing them before a player gets there. Otherwise, I'm not sure what would be causing it.
The Major and Minor missions run at the same time, but so people don't pick and choose which to go to based on if its a minor or major mission the markers are the same color. Major missions take longer to run based on your settings in the Config.
After getting frustrated at the DayZChernarus Mission System, I sent Lazyink a pull request on Github. In response he added me to the Github to update freely and gave me permission to update the Mission System. After looking deeper I decided too much should be re-done to do a simple update...
When I had BluePheonix I would use a 1 Shot hack. Now that I use Infistar I can look and delete objects, or use the base deletion tool in it.
If you don't have admin tools, I'd suggest you spawn in yourself a T90 and just go to town.
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