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  1. V

    How to get Tent Sleep and Self-Bloodbag working?

    I think the tent sleep may be outdated somehow.
  2. V

    PLS HELP

    You can installed DZMS very easy. http://opendayz.net/threads/release-dzms-dayz-mission-system.18470/
  3. V

    dayz missions help needed

    @Gramps DZMS is released. http://opendayz.net/threads/release-dzms-dayz-mission-system.18470/
  4. V

    How to get Tent Sleep and Self-Bloodbag working?

    Well I would assume like I said before that it couldn't find the script, but you have the files there, and the RPT isn't saying it couldn't find a script, really not sure what's happening.
  5. V

    How to get Tent Sleep and Self-Bloodbag working?

    I don't see what would be causing it not to work in your RPT. Not really sure why it isn't working.
  6. V

    How to get Tent Sleep and Self-Bloodbag working?

    If you PM me your mission.pbo I'll take a look for you.
  7. V

    [Support] DZMS DayZ Mission System

    The first value 0 to 8 means it loops through 8 times, choosing 8 different items randomly from the array. The items could be all the same, or different, because each time it randomly chooses from the array. The round random means it takes 8, randomizes it (so it could be anything from 0 to 8...
  8. V

    [Support] DZMS DayZ Mission System

    DZMS now fully supports Napf Island.
  9. V

    [Support] DZMS DayZ Mission System

    Doublepost.
  10. V

    [Support] DZMS DayZ Mission System

    Napf was unsupported. That's why you had to add it. If you can give me coordinates of the center point then I can add it. Without it being added to the function correctly it is simply using the way all the older missions found a safe spot. Maps that are supported because I had the coordinates...
  11. V

    [Support] DZMS DayZ Mission System

    I looked at the code for Namalsk, and if you are running vanilla Namalsk (not epoch) there is a cleanup running that deletes the crates almost immediately after they are spawned in. In server_cleanup.fsm you need to look for this line: "//Check for Ammobox" \n And change the area under it to...
  12. V

    [Support] DZMS DayZ Mission System

    If you wanted to, yes you could. You also need to change it in the MarkerLoop file.
  13. V

    [Support] DZMS DayZ Mission System

    If you have Sarge or DZAI check that you don't have AI that are hostile to East. You could have your roaming AI killing them before a player gets there. Otherwise, I'm not sure what would be causing it.
  14. V

    [Support] DZMS DayZ Mission System

    The Major and Minor missions run at the same time, but so people don't pick and choose which to go to based on if its a minor or major mission the markers are the same color. Major missions take longer to run based on your settings in the Config.
  15. V

    [Support] DZMS DayZ Mission System

    There was already a weapons list in DZMSWeaponCrateList.sqf in the ExtConfig folder.
  16. V

    Dynamic Town Invasion

    I'm not sure if there is a behavior setting for that without UPSMON.
  17. V

    [Release] DZMS DayZ Mission System

    After getting frustrated at the DayZChernarus Mission System, I sent Lazyink a pull request on Github. In response he added me to the Github to update freely and gave me permission to update the Mission System. After looking deeper I decided too much should be re-done to do a simple update...
  18. V

    Base removal tool?

    When I had BluePheonix I would use a 1 Shot hack. Now that I use Infistar I can look and delete objects, or use the base deletion tool in it. If you don't have admin tools, I'd suggest you spawn in yourself a T90 and just go to town.
  19. V

    UPSMON

    SargeAI and DZAI both include these files and use them in one way or another.
  20. V

    dayz missions help needed

    I'll be releasing DZMS later today, and though it may not have all the fancy missions in it yet, it's super simple and works.
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