Player on my server can "make" ammo with the use of scrap, But... no scrap spawns in the server at all.. they have to use a tier crafting system to craft components up into scrap eventually, and like Matt L mentioned you can incorporate a fail percentage or interuption, maybe even have the ammo...
What sukkaed mentioned works great, and you can even put the sqf server side and change at will without having to have your players redownload "updated" client pbo's.
Just for God's sake put a repeating server message or such letting players know lol...can't tell you how many times after...
That's fantastic to hear SASZane, do appreciate the effort into the "2.0" update your working on with Matt L.
At work atm but will tinker with the primaryWeapon check. Hoping it's a general check and not name specific. Such as trying to use "tin cans" as a general loot crafting item only to...
Alrighty, new questions abound.. Would there be a way to "check" if a player has a main weapon in their inventory slot? I would assume a true/false type of check? Looking to offer an expanded ability to "break down" a unwanted weapon into components.
Also SASZane, I have really re-worked a...
After Every "Dome" section you do need:
expDesactiv="terminate AdminBase; titleText [""You've left the AdminBase"", ""PLAIN DOWN"", 3];";
class Effects
{
};
}; <======== Need
class Item1
{
position[]={14132.1,0.001,2756.59};
Also of very importance make sure to increment the Items # at...
Well it seems when ya cant get an answer then work on figuring it out for yourself.
Figured that I needed to define a few extra variables and then "count" the amount of requested items needed in players inventory:
_craftItem = "ItemTankTrap";
_itemCountNeeded = 3;
Then I just simply counted...
What kind of help are you needing?
I've used and expanded on the Dayz.st wiki for domes to quite an extent. In fact have over 35+ domes for things working on my server. I'm sure I could help clean up any issues your having. ;)
Been loving this system since it was released and works wonders for my server, but I do have one problem that I can't seem to figure out.
Would like to have new "crafting" items that would require the player to have more than one "of" item in their inventory to craft another product...
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