Sure,
In theory this should work:
Open server_updateObject.sqf from your dayz_server.pbo
find '_object_damage = {'
Now find '_key call server_hiveWrite;' that sits under it (about 10 lines)
Under this line, add: deleteVehicle _object;
Should work - Totally untested though.
Version History
Update v0.2:
- You can now change the setting '_safeZone_Vehicles_AllowGearFromWithinVehicles' to allow the gear screen to open while the player is inside a vehicle.
Update v0.2.1
- Fixed a potential issue where vehicles would sometimes not be able to fire their weapon even...
AlienX's Epoch Safe Zone Commander (thing...)
Version 0.4
Please Note:
As of 02/01/2014 I am no longer creating DayZ scripts, DayZ used to be fun and now it's just boring for me, this does mean that I will also not be responding to support requests for any of my mods.
Sorry about this, I...
Yeah apologies, i made a mistake in the script.
Here is a fixed one, while it does cause your gear screen to open, close and open again, i am unable to bypass it.
I hope this works better for you.
/*
* Anti Backpack Theft
* - By Silvershot & AlienX
* - Should prevent the backpack bypass...
There is a really simple bypass to this, i will start a convo with the author to let them know how - however do not be surprised if you hear people in ur trader zones (or whatever) saying "I got stuff stolen from my bag" when running these kinda scripts.
- Just a heads up
This could be because of the other objects that are near that side of the bridge, it might be worth sleeping for a second and using setpos again on that bridge piece.
If you want to know of an easy way to stop people abusing the antihack that runs on the server (aka people granting themselves admin, which is very easy to do) then drop me a PM.
As for the OP, I agree with the other statements, the best way to find hackers is to have active admins and an...
Darn it haha.
Could we please have a copy (perhaps a pastebin) of the whole file, perhaps there is an error elsewhere that is causing it to not work correctly.
Hello everyone,
Just a little tip i thought i would show you here to keep your mission files extremely small when having to use new compiles.sqf and then other self action scripts.
Instead of using scripts that already exist inside the game, why not overload them (so to speak...)
Example...
Might be able to do something with this:
(Change the coord to the coords of where you want protected, and change the 100 in the first IF statement to be the radius of the protection around the coord)
Also, you might be wondering why it checks to see if the player is alive so often - when the...
This might not be the problem, but who knows...
If the playerCredits is held as a string (and arma is not very good at making you aware of this), would this help?
http://community.bistudio.com/wiki/parseNumber
tried editing the player_monitor.fsm file to not allow the player to take damage until the player has spawned?
perhaps after the player=player check, in action add player allowDamage false;, then at the end of the script do player allowDamage true;
Might work :)
*edit*
Also, please do...
Yeah i can do, I am away from home until Wednesday but i am taking my laptop with me - hit me up on ts3.uk130.co.uk, if im online and i see you i will assist :)
This is possible (at least i see a way in my head of doing it i think...)
However, how will you make the players not get bored being a zombie?
Lets say i got killed in the middle of nowhere by a zed, some remote town, or deer stand - I assume I become a zombie where i died, what process will...
Not quite mate.
Your asking for the position on _body, however the _body variable does not exist.
As you can see in the script - there is a _character variable, try using that instead.
However, getting all of the loot and placing it into a box or weaponholders can be tricky, you might want to...
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