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  1. AlienX

    error in server_onplayerdisconnect.sqf

    Replace your file with: #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" /* */ private ["_playerObj","_myGroup","_id","_playerUID","_playerName","_characterID","_playerIDtoarray","_timeout"]; _playerUID = _this select 0; _playerName = _this select 1; _playerObj = nil; { if...
  2. AlienX

    TWILIGHT ZONE SERVER

    Sounds like a good plan to get away from em ;) I have not touched hosting companies in years, mainly because i do not know what they are doing with their hardware, how much they are putting onto a single box, stuff like that. Glad to hear yet another server owner is switching to...
  3. AlienX

    TWILIGHT ZONE SERVER

    I assume you purchase hosting for your server. This can happen if a rogue arma server is running, when arma2oaserver starts and if the ports are not free, it will search for the next best port to run on. Check to see if the port that the game sever is running on is the correct port, also...
  4. AlienX

    [Code Snippet] No Voice On Side!

    I have ammended the first post to help with your request, please note this will not work for people who are in the lobby.
  5. AlienX

    How to stop zombies from spawning on a specific location?

    Just a small bit of input here: Doing it via a zed nuker is not the best way, creating an agent then deleting it or killing it after its created is more overhead for the server, and more network traffic for your clients. A better way would be: inside player_spawnCheck.sqf add a distance...
  6. AlienX

    [Code Snippet] No Voice On Side!

    Make a new sqf file inside your mission folder, perhaps noVoiceOnSide.sqf - put the code inside this. Then, inside init.sqf inside the !isDedicated if statement, put [] execvm "noVoiceOnSide.sqf";
  7. AlienX

    [Code Snippet] No Voice On Side!

    Hello all, Been working on this one tonight, thought i would share it. I do not have time to create a release thread or a tutorial thread - after all it is 04:40 in the morning, so i will shove this code here and let you guys and gals loose on it! [] spawn { disableSerialization...
  8. AlienX

    [Release - 1.7.6.1] Gear Menu Slots Remaining

    Hello all, My first release for you guys to get your fingers on! Okay, lets get to business: Gear Menu Slots Remaining v1.0 What it does: This script is simple, and yet effective - It simply modifies the gear's title to display how much gear is inside the tent/vehicle/etc and how much it can...
  9. AlienX

    Release: See how much space you have left in that tent!

    In theory yes, but i have never tested or played that.
  10. AlienX

    Show online players on debug

    (count playableUnits) will return a integer containing the amount of online players. Post up your debug monitor code and i can add it in for you if you do not know how.
  11. AlienX

    BlurGaming - Updated Anti-Hack Public Release

    *removed via edit by author*
  12. AlienX

    [Poll] Add a sub-forum dedicated to troubleshooting/help.

    TAKE MY BEANS! But yeah, good idea.
  13. AlienX

    [Release] Sector FNG Island

    I might have a loot fix for this, will post later tonight if it works ;) *edit* Okay so i know how to fix the loot, i think - i just dont have the code for it right now, anyone else willing to try can though. All you have to do is detect if the loot is trying to spawn on water, if so take...
  14. AlienX

    Animated Helicrashs 0.1 - Release

    Looks like you broke your FSM file sir! (the server_cleanup.fsm one) - as the error states your missing a ; (which should be at the end of the line in theory) Feel free to post the section of code up for us to see that you modified on the FSM during the install process.
  15. AlienX

    Animated Helicrashs 0.1 - Release

    Fire is done via a different publicVariable name on 1.7.7.x Here: if (_spawnFire) then { PVDZ_obj_Fire = [_crash,2,time,false,_fadeFire]; publicVariable "PVDZ_obj_Fire"; _crash setvariable ["fadeFire",_fadeFire,true]; };
  16. AlienX

    How do I remove the random walking zombies?

    Random zombies were removed in 1.7.7.1. Ensure your updated :)
  17. AlienX

    Animated Helicrashs 0.1 - Release

    Find the create vehicle line for PARACHUTE_TARGET and delete it :)
  18. AlienX

    Excelsior Bridge v1.2 - Chernarus

    You can easily move this server side - instead of calling it from the mission PBO, call it from the server_functions.sqf (at the bottom) instead ;) No problem Excelsior, feel free to shove it into your initial post if you feel like it ;)
  19. AlienX

    Excelsior Bridge v1.2 - Chernarus

    This is untested, but does this fix the issue for you guys having the bridge sinking? // Excelsior Bridge // The land_nav_pier_m_2 is the double fenced bridge floor. These can be changed to land_nav_pier_m_1 and spun 180 if you wanted only 1 fence. // Installation // Make sure to make a...
  20. AlienX

    Animated Helicrashs 0.1 - Release

    Checked your clients log file?
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