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  1. crashtheface

    Why does this code effect loot pick up?

    Yeah going from agent to unit is going to mess up a bit of thw zombie stuff. I have asr_ai running on my box as well, making 14 mods in total. Im really curious as to how zeds would react using it Also thinking about running UPMON And cheers mate! I'll be sharing what I find as well, if you...
  2. crashtheface

    Why does this code effect loot pick up?

    I would refrain from giving them guns, but would you share your server pbo if you end up using a command structure and setting them to team. COULD IMAGINE THE HORDES WITH ASR_AI you have truly turned a hole new stone.
  3. crashtheface

    Admin looking for advice.

    best route is to get a VPS, so you have full control over your server instances
  4. crashtheface

    [Rmod] NPC Patrol Script?

    yah this stuff is much less complicated than everyone is making it out to be. READ YOUR RPT LOGS KIDS both clientside and serverside.
  5. crashtheface

    Looking for an editor.

    couldn't have explained it better! I use this method to add other things to my mission file as well.
  6. crashtheface

    [Rmod] NPC Patrol Script?

    It is in your server pbo file. You shouldn't have a problem finding it with a little help from these forums, I know there are multiple posts about it. I will be doing a how to this week so be on the look out, also seems like omer may have gotten the AI and zombie interaction script working...
  7. crashtheface

    [Rmod] NPC Patrol Script?

    You have to edit out [or comment out] in your server pbo file "killing a hacker" -not a good idea if you have no solid way to combat hackers- btw MESSAGE ME FOR MY SERVER FILES ****Since my account isn't 10 days old I can't post links**** in this version I use AI units, however now I use DAC...
  8. crashtheface

    [Rmod] NPC Patrol Script?

    IT's been goddamn amazing.
  9. crashtheface

    [Rmod] NPC Patrol Script?

    if you edit some battleye scripts to get around some weapon and vehicle create errors and add "rmod" to both your addons and addons auto part of your mission file, Also commenting out the part of your server pbo for "killed a hacker" rmod will load banned units I have russian patrols, un...
  10. crashtheface

    Why does this code effect loot pick up?

    still no luck, the script works and AI attacks zombies, but we still can't access loot
  11. crashtheface

    Why does this code effect loot pick up?

    What about for AI placed on the mission.sqf? I have a specific layout for AI I would like to keep can I use a script in the init of each unit? it should similair to the spawn code am i correct?
  12. crashtheface

    Why does this code effect loot pick up?

    Yeah having AI isn't a problem, it's only when trying to have them attack the zombies
  13. crashtheface

    Why does this code effect loot pick up?

    you could be correct, I'm thinking of that is the case I might just use the ambient combat module with the script executed by init.sqf
  14. crashtheface

    Why does this code effect loot pick up?

    i'm wondering if it's because the sleep timer should be a bit longer? I have been fiddling with this for the past two days and that was pretty much the only variable I didn't try changing. Also nothing about the client not being able to pick up loot is mentioned in either server or client rpt...
  15. crashtheface

    Why does this code effect loot pick up?

    I was having the same issue, what's funny is our code is exactly the same except my sqf is named differently, I also have 2 more variations [opfor, guer] been working great, except I run into the same issue users cannot pick up loot!. I also added a few ambient combat modules to the groups...
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