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  1. M

    SARGE AI Framework - Public Release

    Edit : found it . 1 addRating !"\"addRating\"," !"ing (trace_entities - vehicle) for player: %1"
  2. M

    SARGE AI Framework - Public Release

    line 7 is set to 1 to log whit exclusion you mean i need to add // so it ignores that line ?
  3. M

    SARGE AI Framework - Public Release

    i notice that my script log can get over 150 mb on a server whit +-40 people on it this spams the most on it } else { if(isPlayer _x) then { _humanity= " 10.03.2013 22:49:27: Playername (ipandport) guid - #5 "ing (trace_entities - vehicle) for player: %1", _x]; }; _x addrating -10000; }; }...
  4. M

    SARGE AI Framework - Public Release

    Is anyone getting the same error spam ? its spamming my rpt log 13:05:27 Wrong text element 'null' 13:05:27 Wrong text element 'null' 13:05:27 Wrong text element 'null' 13:05:27 Wrong text element 'null' 13:05:28 Wrong text element 'null' 13:05:28 Wrong text element 'null' 13:05:28 Wrong text...
  5. M

    SARGE AI Framework - Public Release

    ah nice thx well it dint work for now i added some more npc's spawn just for testing and there was no backup tested this on bandit npc's and soldiers npc's and what is this ? it keeps spamming my rpt log "Wrong text element 'null'"
  6. M

    SARGE AI Framework - Public Release

    i will try it out where do i need to add the "itemradio" ? // military AI SAR_leader_sold_list = ["Rocket_DZ"]; SAR_sniper_sold_list = ["Sniper1_DZ"]; SAR_soldier_sold_list = ["Soldier1_DZ","Camo1_DZ"]; // bandit AI SAR_bandit_band_list = ["Bandit1_DZ", "BanditW1_DZ"]; // survivor AI...
  7. M

    SARGE AI Framework - Public Release

    If i enable // If enabled IA communication between them with radio defined sharedist distance, 0/2 // (must be set to 2 in order to use reinforcement !R) KRON_UPS_comradio = 0; wud i be able to command the friendly's then ? iam searching for a way to have them as friendly bacup so they...
  8. M

    SARGE AI Framework - Public Release

    i still see some ai's that dont spawn on cherno . an example i go to marker x and then go to a another position and still notting i folow it for 10 min whit choppers and vehicles still notting . they also move alot over the map the ones that dont spawn its like its a air patrol or somting ...
  9. M

    SARGE AI Framework - Public Release

    thats line 5 5 addGroupIcon !"\"addGroupIcon\"," change it to this 1 addGroupIcon !"\"addGroupIcon\"," only change the 5 intro 1 your filter may be diffrent sarge posted info on how to look for it and change it
  10. M

    SARGE AI Framework - Public Release

    i did some testings and if iam the first on the server when you see the map in the loading and not ingame . the grid seems to display fine then but that smal square is still under the map after second login or if you wait till the server is running for 5 min its back bugged
  11. M

    SARGE AI Framework - Public Release

    version 1.7.6.1 on a dayz.st server
  12. M

    SARGE AI Framework - Public Release

    edit line 82 to this 1 setVehicleAmmo !"\"setVehicleAmmo\"," !"_vehicle setVehicleAmmo 1;\nif (SAR_EXTREME_DEBUG) then {diag_log "SAR EXTREME DEBUG: Vehicle new ammo";};" works for me i just uploadit the pbo and send it to you sarge
  13. M

    SARGE AI Framework - Public Release

    iam gonna pm you the mission pbo uploading thx for having a look on it
  14. M

    SARGE AI Framework - Public Release

    gonna upload a screen in a few min here is my log i see alot of stuff banned also on there ? http://pastebin.com/kA6DBKSB if the server runs for a few minuts you will se a complete raster under it where you see the one now
  15. M

    SARGE AI Framework - Public Release

    For some reason if i open the cherno file it sayz its for lingor and if i open the lingor grid its says its for chenro i just down the orignal again and its the same gonna try to change the name now
  16. M

    SARGE AI Framework - Public Release

    i seems to get a strange bug the grid is under my map not in the center anymore :s is there a way to reset it or somting ? i already replaced al the addon files from my mission pbo . and iam running cherno btw
  17. M

    SARGE AI Framework - Public Release

    i have did like it says on github and still getting kicked is restriction 8 line 46 ?
  18. M

    SARGE AI Framework - Public Release

    i had it change to this like it was on the readme 5 setVehicleAmmo !"\"setVehicleAmmo\"," !"_vehicle setVehicleAmmo 1;\nif (SAR_DEBUG) then {diag_log \"Vehicle new ammo\";};" and realy nice work btw !
  19. M

    SARGE AI Framework - Public Release

    this is the file i dint change noting only what was on the readme i still getting kicked for script restriction 80 now
  20. M

    SARGE AI Framework - Public Release

    thx richie this seems to fix it gonna test if i can run it whit be now i did this line from the manual and i will upload the sar_ai_init i dint change anything over there only what was on the readme " if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") && (vehicle _x...
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