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    DZAI development is now happening daily. Next update anticipated to be Aug 22 (rough estimate).

    DZAI development is now happening daily. Next update anticipated to be Aug 22 (rough estimate).
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    DZAI 2.1.2 Changelog Preview

    The helicopter reinforcement for dynamic spawns will be temporarily removed and redesigned and re-implemented at a later date. Sorry for any disappointment, but I feel this feature needs to be redesigned from the ground up. Edit: It's uncertain at this time whether helicopter reinforcement is...
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    DZAI 2.1.2 Changelog Preview

    Update: I'm now able to work on DZAI development on a daily basis. The "anti-ditching" testing for AI vehicle units is going very well at the moment. Sometimes unboarded units that have spotted enemies refuse to move to get back on board their assigned vehicle, but they will eventually get back...
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    DZAI 2.1.2 Changelog Preview

    The following items from the list may be removed since they are currently causing problems: [NEW] Killing an AI unit will cause them to be ejected from their vehicle, if they are in a vehicle (Untested) [CHANGED] AI vehicle drivers will now wait for units that need to be picked up instead of...
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    DZAI 2.1.2 Changelog Preview

    There are many changes/fixes that still need to be tested and verified, but here is a list of changes that you can expect (subject to change): [NEW] Killing an AI unit will cause them to be ejected from their vehicle, if they are in a vehicle (Untested) [NEW] Added setting...
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    DZAI dynamic patrol bodies disappearing

    I just checked the current code on Github - the current DZAI_deleteGroup function doesn't actually check if the unit is dead/alive before deleting, so it could possibly be responsible for deleting units when it shouldn't. The current development version has this check so it's possible that that...
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    DZAI dynamic patrol bodies disappearing

    I'm very busy right now with real life stuff so that's the reason for the release delay. There are a lot of fixes to be included in the next update and which still need to be tested to avoid needing another update to fix anything I have missed. I will be able to start testing again on Saturday...
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    DZAI dynamic patrol bodies disappearing

    @Cikez : Thanks for the debug info, it helped me quickly find the cause of the additional AI spawning bug and it will be fixed in an upcoming update. It's also related to the non-despawning bug so that will be fixed as well. The AI deleting bug is still a mystery, unfortunately. Dead bodies...
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    DZAI dynamic patrol bodies disappearing

    The metal bar issue is a funny one. For some reason, the amount limit variable is never used. I'm not sure if I accidentally removed it or it was never used from the beginning. Either way that's an easy fix. The despawning AI is still more tricky because I cannot see how DZAI is deleting AI so...
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    DZAI dynamic patrol bodies disappearing

    For AI that seem to be respawning too fast, enable debug level 1 and monitor your RPT log for lines like this: "DZAI Debug: Added group O 1-1-F to respawn queue. Queue position 2. Wait Time 167.384 (respawnHandler)" Keep an eye on the number after Wait Time and report back any unusually low...
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    DZAI error in log

    I believe I have found the root cause of the issue and will be bundling the fix along with the "wandering AI from vehicle patrols" fix. I'm pretty busy with other real life issues right now so the earliest ETA is about 2-3 weeks from this post. Since this is a non-critical bug (ignorable but...
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    Wandering AI from vehicle patrols

    General advice to everyone: the vehicle patrols work best if you limit your vehicle choice to armed vehicles with only driver and gunner(s), and avoid use of cargo units altogether. AI addons such as WAI only spawn driver and gunner units and this setup seems to work perfectly fine for everyone...
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    DZAI dynamic patrol bodies disappearing

    That's extremely strange. I've just went and did a search for all deleteVehicle commands used in DZAI. The only time it's directly applied to AI units is for dead units, but even still, a minimum amount of time must pass before DZAI is even allowed to delete the unit, and a check is made to...
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    A question about spawns

    The trigger area expands from 600m to 750m when active, so there's no worries about deactivating a trigger if you're camping it. It is possible that spawns were prevented because there was a player/players present near a potential spawn point. I'm very sure that respawns work, especially at the...
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    DZAI on indefinite development pause due to real-life commitments.

    DZAI on indefinite development pause due to real-life commitments.
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    A question about spawns

    The AI will continue to respawn if the spawn area is still considered active. "Active" means that either a player is currently inside the spawn area or a player has left and returned within the time defined by DZAI_despawnWait. It works like this: All players leave spawn area. A despawn timer...
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    DZAI dynamic patrol bodies disappearing

    You may want to try redownloading a fresh copy of DZAI from Github and see if the problems continue. I made a few updates after 2.1.0 that may have fixed this same issue. The current version explicitly checks if each unit is dead before deleting a group's units - if dead: wait until normal...
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    Need Help - roaming AI not respawning

    Out of curiosity, do you have heli patrols disabled? Either way, try redownloading DZAI (I just made a test fix) and see if that helps. You will just need the updated DZAI\scripts\DZAI_startup.sqf.
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    Wandering AI from vehicle patrols

    I will need more details since I've been unable to replicate this problem. For example, exact instructions to replicate the problem and the specific spawns affected.
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    AI Shooting at Players in Stary Traders

    Just delete the Stary spawn in your static spawn config file. No need for AI deleting scripts.
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