To answer your earlier question,vehicle patrols are independent of dynamic spawns. As long as the max vehicle spawn value for either vehicle type is greater than zero then you will have vehicles spawning.
The only reason vehicles won't spawn is if the classname is invalid in some way.
You can enable debug mode 2 to see if DZAI is spawning the vehicles (through the log) or enable debug markers. Check out the 2.1.0 announcement thread to see how to enable the markers.
I can't replicate your issue. I've created a custom spawn of my own based on the example spawn in the config files, and this is my log sample:
19:56:22 "DZAI Debug: Created custom spawn area DZAI_TinCanCustom at 063046 with 2 AI units, weapongrade 1, respawn true."
//Time skip to custom spawn...
A small correction is needed for spawnBandits_custom.sqf to fix an issue with despawning custom AI groups. Replace your entire spawnBandits_custom.sqf (located in the spawn_functions folder) with this:
/*
spawnBandits_custom
Usage:
Description: DZAI custom spawn function...
That will disable prevention of multiple despawn scripts to run for the same spawn, which can have extremely ugly effects for static/dynamic/custom spawns.
Here is the fixed spawnBandits_customs.sqf:
/*
spawnBandits_custom
Usage:
Description: DZAI custom spawn function...
The current Github version of DZAI is now updated to version 2.1.0 here: https://github.com/dayzai/DZAI
A (mostly) copy-and paste of some important points from the pre-release announcement:
Q: I'm currently running an older version of DZAI. What do I need to know before I upgrade?
A: I highly...
I haven't gone through and updated all the comments yet, but everything that used to be the global classname file is now part of DZAI_config.sqf. You are not missing any files.
@zappi : Just set the humanity gain value to a negative number and it should cause humanity loss.
@everyone: I fixed the installation instructions for the DZAI_Client, my instructions incorrectly said to copy-paste a line inside an isServer check. It needs to go inside an !isDedicated check...
The DZAI_Client goes into the mission pbo, it absolutely does not go into the server pbo.
Consult the DZAI_Client install instructions if you're unsure of anything: https://raw.githubusercontent.com/dayzai/DZAI/master/DZAI_Client/%23readme.txt
Point 1: No. Custom vehicle spawns are a new feature so I wanted to keep it simple for its first release. The more complicated something is, the more likely it will break, and in more ways. And the custom spawn rework broke many things that were eventually fixed. In the future I may expand this...
The problem with helicopters landing is that it begins the despawning process, so you'd have the helicopter disappearing within 15 minutes regardless of whether it's occupied or not. As it is, helicopters are only intended to permanently land, not drop-off and fly away.
It's all up to the...
Is it normal for them to do what now? I'm not sure what the issue is here.
Getting attacked by a helicopter without aggroing it - normal
Getting killed instantly by a Venom - normal, those guns are nasty
Landing - normal, if the helicopter was damaged or if it had cargo units (cargo units...
Thanks for your feedback. In testing it seems that helicopters with cargo tend to land even without any scripted instructions to land. I haven't noticed any problems whatsoever if no cargo units are assigned, however.
edit: These changes have been released as pre-release build 5. The "full...
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