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  1. B

    Static AI spawning, but no vehicle/air patrols.

    To answer your earlier question,vehicle patrols are independent of dynamic spawns. As long as the max vehicle spawn value for either vehicle type is greater than zero then you will have vehicles spawning. The only reason vehicles won't spawn is if the classname is invalid in some way.
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    Static AI spawning, but no vehicle/air patrols.

    Have you set the maximum heli or land vehicle patrol amounts to something greater than the default of zero?
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    Static AI spawning, but no vehicle/air patrols.

    You can enable debug mode 2 to see if DZAI is spawning the vehicles (through the log) or enable debug markers. Check out the 2.1.0 announcement thread to see how to enable the markers.
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    Static AI is not despawning

    I can't replicate your issue. I've created a custom spawn of my own based on the example spawn in the config files, and this is my log sample: 19:56:22 "DZAI Debug: Created custom spawn area DZAI_TinCanCustom at 063046 with 2 AI units, weapongrade 1, respawn true." //Time skip to custom spawn...
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    DZAI 2.1.0 (Full Release Version) is now available

    A small correction is needed for spawnBandits_custom.sqf to fix an issue with despawning custom AI groups. Replace your entire spawnBandits_custom.sqf (located in the spawn_functions folder) with this: /* spawnBandits_custom Usage: Description: DZAI custom spawn function...
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    Static AI is not despawning

    That will disable prevention of multiple despawn scripts to run for the same spawn, which can have extremely ugly effects for static/dynamic/custom spawns. Here is the fixed spawnBandits_customs.sqf: /* spawnBandits_custom Usage: Description: DZAI custom spawn function...
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    DZAI 2.1.0 (Full Release Version) is now available

    The current Github version of DZAI is now updated to version 2.1.0 here: https://github.com/dayzai/DZAI A (mostly) copy-and paste of some important points from the pre-release announcement: Q: I'm currently running an older version of DZAI. What do I need to know before I upgrade? A: I highly...
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    DZAI 2.1.0 Pre-Release Config Question

    I haven't gone through and updated all the comments yet, but everything that used to be the global classname file is now part of DZAI_config.sqf. You are not missing any files.
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    DZAI Visual Installation Guide

    @zappi : Just set the humanity gain value to a negative number and it should cause humanity loss. @everyone: I fixed the installation instructions for the DZAI_Client, my instructions incorrectly said to copy-paste a line inside an isServer check. It needs to go inside an !isDedicated check...
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    Loving the AI but they arent shooting zeds!

    The DZAI_Client goes into the mission pbo, it absolutely does not go into the server pbo. Consult the DZAI_Client install instructions if you're unsure of anything: https://raw.githubusercontent.com/dayzai/DZAI/master/DZAI_Client/%23readme.txt
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    DZAI Visual Installation Guide

    Visual Installation Guide has been updated to show installation of DZAI 2.1.0 using Epoch 1.0.5.1. As usual, the instructions apply to all DayZ mods.
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    2.1.0 Pre-Release Feedback

    Point 1: No. Custom vehicle spawns are a new feature so I wanted to keep it simple for its first release. The more complicated something is, the more likely it will break, and in more ways. And the custom spawn rework broke many things that were eventually fixed. In the future I may expand this...
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    Multiple vehicle types in Land/heli patrolls?

    For reference, this is what I use for DZAI_heliList: DZAI_heliList = [["UH1H_DZ",5],["MH60S_DZ",2],["AH6J_EP1_DZ",2]];
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    Multiple vehicle types in Land/heli patrolls?

    You always separate elements of an array using commas.
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    2.1.0 Pre-Release Feedback

    It applies to all AI helicopters. The very act of landing begins the despawn timer.
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    2.1.0 Pre-Release Feedback

    The problem with helicopters landing is that it begins the despawning process, so you'd have the helicopter disappearing within 15 minutes regardless of whether it's occupied or not. As it is, helicopters are only intended to permanently land, not drop-off and fly away. It's all up to the...
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    2.1.0 Pre-Release Feedback

    It's the cargo passengers that are causing the heli to land, that's why I disabled it in prerelease build 5.
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    2.1.0 Pre-Release Feedback

    Is it normal for them to do what now? I'm not sure what the issue is here. Getting attacked by a helicopter without aggroing it - normal Getting killed instantly by a Venom - normal, those guns are nasty Landing - normal, if the helicopter was damaged or if it had cargo units (cargo units...
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    DZAI 2.1.0 pre-release build 5 is out

    DZAI 2.1.0 pre-release build 5 is out
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    2.1.0 Pre-Release Feedback

    Thanks for your feedback. In testing it seems that helicopters with cargo tend to land even without any scripted instructions to land. I haven't noticed any problems whatsoever if no cargo units are assigned, however. edit: These changes have been released as pre-release build 5. The "full...
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