I've searched and searched but can not find an up to date script for putting in military supply depots on a dayz.st server. Any assistance would be appreciated.
Right now I'm just trying to figure out how everything works and how I will need to write it to work properly, so at some point later today, I'm going to try to start writing it...
Yea, I just don't want to have to install rMod and have everyone else need it as well, I'll have to look more into the exception in the server.pbo and figure out what to put in to add in the cargo drop parachute, the BTC lift script kept giving me server issues with banning everyone trying to...
Looking into the animated helicopter crash site forum, according to Grafzahl the regular cargo drop parachutes and any others besides the ones you eject with are banned from dayz, so either my idea is completely scrapped or I'm going to need help working around this, I already know having a...
I've already implemented the animated crash sites on my server. I want to know if I can have them deploy a cargo drop or just have random cargo drops dropped around the map.
I know you can already have these set up like helicopter crash sites to spawn in at random areas around the map, but I want a new twist on it, instead of being spawned in on the ground is there any way to have these spawned in parachuting to the ground and then have the loot spawn in around...
Yea you will have to give me to later tonight to do it have players on the server right now, I just ended up switching everything back to the normal weapons for now. But I will do that part tonight and give you the info.
No, it won't spawn any of my a.i. whatsoever, rpt doesn't show anything. I did change it to a different format and got the bandit group to spawn but still can't get the weapons to work correctly when I change it they won't spawn :/
I'm having issues with giving my groups weapons. No a.i. spawn in whatsoever for both my issues.
// potential weapon list for leaders
SAR_leader_weapon_list = ["M4A1","M4A3_CCO_EP1","AK_47_M","M4A3_CCO_EP1","MP5SD"];
SAR_leader_pistol_list = []; // do NOT populate, Arma still has a bug that...
this is my line 10
1 addSwitchableUnit !"\"addSwitchableUnit\"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"
only thing with a 5 beside was under that and was addwaypoint i changed that to 1 restarted the server and still getting script restriction 8 :/
Ok I have followed every part of the instructions, works fine with BE turned off, when I turn it on and go in I get BE script restriction #8, when I look at my scripts.log it shows this
14.04.2013 00:34:45: AVendettaForYou (---.---.---.---:----) --------- - #8 "le new ammo";};
};
if(fuel...
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Welcome to Torchwood. A 24/7 Daytime server set in our post-apocalyptic Chernarus. In this server are a variety of treasure tents and treasure bases, as...
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