Hi! Found this old post on the ofpec forums. Its just one reply with a "solution", and its like this:
Huh,
I see, this is an old one. So what, I'm gonna reply anyway.
Closing doors, well, that's not an easy one, thanks to BIS. I mean, basically, all you need is this:
Code:
_houses = [1000,1000]...
Ok I'm stuck, tried comparing the DayZ+ files with the DayZ files, and there is so much difference because DayZ+ has many different features.
And since I'm new to all this, I would appreciate some input here :P
The only thing I actually want, is that the deployable can only be removed by its...
Uhm... I know :P
What I meant, was that I want tanktraps and other similar deployables, to only be deconstructed by its owner. We are making our own custom mod btw
Hi, does anyone know how to make deployables private, like in DayZ+ ? So that only the player that deployed an object can deconstruct it, and also that the object drops on the ground?
Hi! I've found out how to unban certain skins from the DayZ files, but how do you define it? Like Camo1 is Skin_Camo1_DZ. So If I want say "Thisskin1", how can I make it into "Skin_Thisskin1_DZ" so its possible to use it in the database?
I think what he said was that if you use hacks to test things, there is a high chance that the hack-software you are using steals your CD-Key - to be used for bad purposes. And that MIGHT result in a Global BattlEye for YOU :P
Hi! Our community is considering about making our own mod (modifying the DayZ+ mod files). And we already started brainstorming how to build our "Survivor City".
But some of the players are concerned about pitching a private tent inside that area.
So, we thought why not implement a second...
Hi! Forgive me if this is in the wrong section.
At our server we have rules that might sound stupid to many of you. We have a RP server, and one of our rules is that camp raiding is not allowed. But ofcourse, that is a pain in the ass to enforce, as there is no apparent "tent log".
My...
Hi! This might be a noob question, but hey - I'm a noob!
I've built several "junkyards" on open spots on the map, and I want to create a custom loot spawn there, with X chance for engine parts, x chance for car wheel, etc.
How would I go about doing that?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.