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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    If you are using my files then you then you can edit the cfgbuildingloot.hpp. For every class you will see a general lootChance, this i set to "1" (100%) that means at this class there will definitely spawn loot. In this class you can define the types and make them rare. Additionally you can...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    I like it too! Its possible to run it serverside. I remember to have a link to another forum and there was a guy who was calling it serverside. I ll search for it and let you know.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    If you dont want it, then you need to comment out the part for loot spawning in spawn_permaloot.sqf. Also you need to compile the player_spawncheck.sqf from yum with the normal epoch code with exeption of the zombie part. In server_functions.sqf you need to activate the cleanup for despawning...
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    location of self_function "light fire"

    Thank you cyrq, so it is not so easy like i thought. But is it possible to call it from the mission?
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    novaline you can use the zombie_agent.fsm from yums master folder. Make sure you are running his undead_skin otherwise they will be able to run. see if they are targeting faster.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Well, my server is not well frequented..im playing with a friend and sometimes we are driving around with another player. I realized that the spawntimer is depending to the player. If i am alone then a location spawn around 200. If i kill them everything is pretty quiet for about 33 minutes...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    @novaline: its not a spawn per building. Its per location. That means you will have around 50 zeds in elektro or cherno per player..only for example. After a player has killed all "owned" zeds there will be no zeds for the next 33 minutes.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    hmm..thats interesting..i never thought about it. but if so then the large amount which yum is spawning will equalize it..:)
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    location of self_function "light fire"

    hello, i wanted to have a chance to damage/loose the box of matches when lighting a fireplace. My file is ready for use but i cant find where the light_fire.sqf is called from. I have searched in fn_selfaction and in compile.sqf but i have no luck. Anyone got a idea?
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    You can use [1,true,10,1,true,1] for normal time. I have deleted the sync time part in the cleanup.fsm so i dont know what will happen if you comment out the line. Maybe eveyone on the server will have different ingame time. For the amount of zeds take a look in spawn_permaloot.sqf about line...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Lootspawn is serverside and zeds are clientside but you spawn them from locations not from buildings anymore.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    maybe this will help you: http://opendayz.net/threads/zed-nuker-script.11230/
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    @novaline: look into my compile.sqf and find //player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf"; and delte the // so the line should looks like: player_build = compile preprocessFileLineNumbers...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    @DangerRuss: Yes thats all, then it should work. @novaline: I have no idea. Another Key is working?
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Try this mission: http://s000.tinyupload.com/?file_id=46676929253626564238 I forgot to include the lines for the custom Loot in description.ext and deleted the snapbuilding in compiles.sqf
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    @novaline: Maybe you can show off your RPT to see if Yum starting to count Buildings and Locations. It takes a while till Zeds will spawn. In my experience its depending to the Hoster too. In my case i needed 5-7 minutes with G-Portal to count all Locations and Buildings and with Nitrato 12-16...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    you will need the files in the fixes and custom folder of my mission. Without that no loot or zeds will spawn.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    what about the other files in the fixes folder?
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