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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    rmod is only for vehicles and not necessary for epoch i think. Yums undead_skin you dont need because i slowed down the zeds in the .fsm.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    no it will start with your settings and then it will skip every 10 mins.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    sure i can. you need to run the core_time.fsm from your init. In my case [5,true,10,1,true,7] execFSM "fixes\core_time.fsm"; This means you will skip 5 minutes every 1 minute at daytime and 7 minutes every 1 minute in nighttime and you will sync it every 10 minutes. So with every sync you will...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    http://s000.tinyupload.com/?file_id=83702380897859715527 http://s000.tinyupload.com/?file_id=48317474328019024654 Here you go, i hope its working and i dont forget something. There is no chance for me to test it. I have slowed down the zeds in the fsm so you dont need to run the undead_skin. Im...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    I ll make you a mission and server.pbo for 1.0.4.2. Yums Master files wont work without modding a few lines. Just give me some minutes.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Did you use my files from #114? They are with MissionLoot Tables if you not want to use them, then you need to change the spawn_permaloot.sqf about line 13 _config = missionConfigFile >> "CfgBuildingLoot" >> _type; to _config = configFile >> "CfgBuildingLoot" >> _type;
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Hello, what mod you want to use? epoch or regular dayz 1.0.8.3? I run it for Epoch Chernarus 1.0.4.2 and its working great.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Hmm...i m not sure but you can try this if (!(_refObj in _targets)) then { //Noise Activation if (_dist < (DAYZ_disAudial/4)) then { if ((DAYZ_disAudial/4) > 80) then { _targeted = true; } else...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    look into building_spawnzombies.sqf find this line _num = (round(random _max)) max _min; then change it to _num = 1; for example. That means it will spawn 1 Zed for every lootable building.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Did you use my server files? for lowering the "noise-agro" look for"DAYZ_disAudial * 2) > 80" and "_dist < (DAYZ_disAudial * 4" in player_zombiecheck.sqf and delet the "*2" Part. Change this line _dist < (DAYZ_disAudial * 4 TO _dist < (DAYZ_disAudial / 2. The Number of...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    After a restart it takes 5-10 minutes till the spawnsystem begins spawning..maybe on taviana it takes a lil bit longer to initialize all locations because the map is bigger.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Maybe you need to take a look at the permaloot.sqf. This file is necesarry to get the Location based spawnsystem to work. Take a look in your .rpt file if yum is counting the spawn locations. In my file there are the cords from stary for the center..i think its different to Taviana.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Hello Quentix, i think i worked it out. You can download my server files here: http://s000.tinyupload.com/?file_id=46419547784131496875 http://s000.tinyupload.com/?file_id=15004723965861325362 Everything is functional: Permaloot/Locationspawnsystem/Locationspawn Timer to clear of cities/Yums...
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    DZE_MissionLootTable EPOCH 1.0.4

    That is what i wanted to know. Thank you
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    DZE_MissionLootTable EPOCH 1.0.4

    With all 3 lines i stuck at wait for host..like i said in post 4. RPT: "ErrorMessage: File mpmissions\dayz_1_epoch.chernarus\extras\custom_loot\Configs\CfgLootSmall.hpp, line 562: .CfgLootSmall: Member already defined."
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    DZE_MissionLootTable EPOCH 1.0.4

    ok if i only add #include "extras\custom_loot\Configs\CfgBuildingLoot.hpp" to description i got it to work. But what about adding this lines too, like in 1.0.3.1? #include "extras\custom_loot\Configs\CfgLootSmall.hpp" #include "extras\custom_loot\Configs\CfgLoot.hpp" Do i miss loot when i...
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    DZE_MissionLootTable EPOCH 1.0.4

    Vampire, if i added the "#include..." in description.ext like 1.0.3 then i got "member already defined" in .rpt file. Sparky, when i use the DZE_MissionLootTabl = true in the variables then i wont touch any other files -> logical step because all loot files are looking for "true" or "false" in...
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    DZE_MissionLootTable EPOCH 1.0.4

    Hello, i used custom Loot-Tables in the last version without any problems. But after this new update everything sucks. If i set DZE_MissionLootTable true there is no loot spawning...If i implement the files the other way like in the threat "how to..", no loot is spawning. Someone got it to work?
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    i got it to work on epoch with exception the cleanup part, so the timer option dont work for me. either zeds are spawning and spawning ( i stoped the server at 1300 zeds) or the cleanup is cleaning up and i got the message "blabla zeds are in location" it counts up and down.
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    Increasing Zombie Damage in Epoch

    Hello Zeehond, first u need to edit the fn_damagehandler.sqf, here is my: Look for this part. //PVP Damage _scale = 800; //<<<<<<<<<<<<THIS LINE if (_damage > 0.1) then { if (_ammo != "zombie") then { _scale = _scale * 7; //<<<<<<<<<<<<THIS LINE }; if (_isHeadHit) then {...
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