Regarding the zombie spawn trigger is there a way to setup multiple points into a single spawnzombies.sqf file and call them individually through different triggers or do I need to create separate files for each trigger I want to create?
I did that but not through FTP. I am doing this on a dedicated test server in my own house. I never test on my live server. Anyway I figured it out. I created my own keys for both the addons and it is working fine now. Seems the keys that were included (at least the bikey) may have been...
Yes that is why I want to resolve this Key issue. As far as I know I have the keys in the right Key folder locations and have the bisigns in the folders with the PBO files. Any ideas?
I'm trying to do something like this as well. I've got the weapon pack loading using the above instructions (it is loaded into the addOnsAuto section in this case) and if I turn off signature verification it works fine but if not I get the error in the screenshot below. I've added the bikey to...
Is there any way to do a static AI heli spawn? Something like 1 or 2 huey's with a 1KM patrol radius. Myself and my other server admins have created several AI strongholds and want to put in static heli spawns above a couple of them to create an even greater challenge to out players. Just...
I actually have the heli respawns tweaked with code that Buttface helped me with before the old thread was deleted. This is out of the DZAI_Scheduler.sqf file. The code is setup to not respawn the heli patrol's until they are all dead and a full scheduler cycle has completed. On my public...
I've been playing with the DZAI code a bit while setting up some bandit strongholds around devils castle and green mountain and I am wondering what I need to change to add in higher difficulty levels.
I have already turned off dynamic weapon lists and modified the DZAI_Rifles3 list with some...
Awesome! I'm probably at least 2 weeks away from deploying 1.0.3 onto my public server anyway so that works out well. I'm still running I think 1.7 something of the ai on the live server as it is because I haven't had time to update it so waiting until the new version is out works great. If...
This is awesome! My players have wanted more of a challenge so I am working on some AI strongholds at the castles and Green Mountain (have the editor going right now) and was going to start working on getting the AI to have anti vehicle capability. Seems you beat me to it. Any idea on when...
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