Its simple
In description.ext add in
#include "CfgServerTrader\cfgServerTrader.hpp"
Near the bottom
in init.sqf add
DZE_ConfigTrader = true;
with the other epoch variables
then add this to the root of your mission file
http://www.mediafire.com/download/c0p5t2c16sxc1ha/CfgServerTrader.rar
I don't use 1.8.3 but if its just like epoch there's nothing I can see that handles damage for the guns, I think this is handled by the game not the mod, I might be wrong maybe Google can help you find something.
No such thing as a hardcore server there all them are easy unless your on vanilla DayZ or you run plain epoch without scripts even then with a team still not difficult.
Thats a VERY old version of infistar if you have actually paid for it then send him and email and he will send you an update I use infistar along side dayz GM and all works fine and haven't you already been told not to post his anti hack ?
Ah OK I get it now so its a basically a vanilla server, I thought you where wanting to develop a full mod for dayz, I have my own server though so im focusing on that atm :).
Just to explain my first comment I want trying to sound like a dick I just generally wanted to know about the mod, so whats it going to have that isn't already in dayz or epoch and im British so I don't get the nascar reference :).
Anyway is there a list of features or plans that you have for...
Ok after looking at it for a minute it needs to be enable/disabled in this file
//Epoch Config Variables
call compile preprocessFileLineNumbers "config\epochconfig.sqf";
Since for some reason your host has decided to do it this way instead of leaving it the normal way.
Its a epoch bug.
Replace this line your compiles.sqf.
if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
With this
if (dayz_clientPreload && dayz_authed) exitWith {
endLoadingScreen;
diag_log "PLOGIN: Login...
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