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    [Support] DZMS DayZ Mission System

    1. Take a look in the EXT config files, you can alter weapon crate loot in there 2. In each missions (Major and Minor) there should be a section that spawns in vehicles (not all missions have vehicles but for the ones that do I believe it starts out _vehicle="XXXXXX"). All you have to do is...
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    [Support] DZMS DayZ Mission System

    Oh alright, I get it now. I would probably screw up creating a mission but I think I get the mechanics now. I will try and make something tonight and I will post it here to see if you guys think I got it. Thanks again for the help guys. One more quick question lol: if I am just running DayZ...
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    [Support] DZMS DayZ Mission System

    Ohhhh ok I think I am beginning to understand. For the Elektro example, when you say [10,11,0], 10 is "select 0"/X-axis, 11 is "select 1"/Y-axis, and 0 is just Z-axis right? Also, correct me if I am wrong, but by virtue of what you have done in your own mission, I could essentially bypass the...
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    [Support] DZMS DayZ Mission System

    Ah I see, yeah the _coords + 0.1234 lines in the code were what threw me off. I sort of figured that was roughly what it was doing, but my confusion is more about where I would even look to find that _pos section to define said centers in the worldspace... I feel like I have looked everywhere...
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    [Support] DZMS DayZ Mission System

    If I am trying to create my own mission, how would I go about having it select proper world space? I am trying to have bandit naval patrols have the potential to spawn w/ fishing boats and PBX's around Guba Bay and those North East coastal regions. I get how to spawn the vehicles in and I get...
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    [Support] DZMS DayZ Mission System

    The vehicles that do wind up being saved remain after restart, however, the ones that do not show up wind up disappearing. I already tested it out with that MH6J I mentioned in my previous post. It's not that big of a deal, the only real problem I have is that my players do not know which one it...
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    [Support] DZMS DayZ Mission System

    Cool, the database saving works so far, although for some reason an MH6J that spawned at a heli landing site is not showing up in the database, however, it does not give me the warning anymore that it will disappear on restart. There was a HMMVW that spawned with it that did save to the db, but...
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    [Support] DZMS DayZ Mission System

    Oooohhhh I see, so the cap means nothing more than spawnable vehicle limits, meaning it is possible to surpass the limit and still save to database. Thanks for the help man, keep up the good work!
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    [Support] DZMS DayZ Mission System

    I see, so just to clarify, lets say I have a vehicle cap of 200 for the server and your missions continue to add new vehicles up to the maximum... When a new mission spawns onto the map with 200 vehicles already existent in the database, will no vehicles spawn with that mission, or will it...
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    [Support] DZMS DayZ Mission System

    Hey Vampire, DZMS has been running fabulously so far, been a great addition to my server. I just have a quick question regarding the mission spawned vehicles and the ability to save them to the database--is this stable? And if so, how does it work? Also, I have the ability to set a maximum...
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    Insufficient Forum Privileges?

    Any admin able to help? You guys say not to PM you with these issues but rather post a thread
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    Insufficient Forum Privileges?

    Hey there, I was trying to update my Server Advertisement page today and there was a message at the bottom where the reply box normally is that said I have insufficient privileges to post on the thread (even though I started it), and then I noticed that that was the case for many of the threads...
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    [Support] DZMS DayZ Mission System

    Thanks for the help, tested it out and everything is running very nicely.
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    [Support] DZMS DayZ Mission System

    Sorry, just to clarify, because there are multiple sets of brackets, and if mine says: //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel] [[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],6,1] ExecVM DZMSAISpawn; sleep 5; [[(_coords select 0) +...
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    [Support] DZMS DayZ Mission System

    Thanks, I will give it a try, and I appreciate the speedy response!
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    [Support] DZMS DayZ Mission System

    Hey Vampire, Just put DZMS on my server and it is great, but I was wondering if it was possible to turn down the number of AI that spawn... Went to a cargo drop and there were about 20 AI, whereas I would rather have a much smaller group w/ higher skill level (like 4-5 tops). I know how to...
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    Goomes & Antec's New World Order (23.88.164.154:2302)

    NEW WORLD ORDER UPDATE Spent yesterday adding in vehicles, wound up adding in roughly 25 cars and a couple helis. I would like to add another batch, but because it is very time consuming to travel the map and place them, I have decided to do a first-come-first-serve giveaway for a handful of...
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    Goomes & Antec's New World Order (23.88.164.154:2302)

    NEW WORLD ORDER UPDATE Sarge AI has been disabled. As much as we loved it, we believe this has been what has lead to a bit of a ding to our regular player list--lots of new players come on and we understand that it can be extremely frustrating to get shot a few minutes in. Good news is the...
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    Goomes & Antec's New World Order (23.88.164.154:2302)

    NEW WORLD ORDER UPDATES Our first clan, Kill On Sight, has emerged onto the server. They have received their own custom base complete with UID dome protection, which allows them to set up tents, store vehicles, etc. from within the safety of their walls. Currently trying to add custom spawns...
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    UID Gate Locks DayZ 1.8.0.3 Chernarus

    Can somebody at least please explain to me how to do keypad locks or something along those lines? I would really like to avoid doing a dome UID situation where non-correct UID get teleported a short distance away as I would like for bases to still be able to be invaded.
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