Search results

  1. B

    Base Building DayZ 1.2 Released

    sorry, yes i meant mission file. might give that a go. thanks for all your help once again.
  2. B

    Base Building DayZ 1.2 Released

    awesome! that seems to have fixed it. It's got me thinking about the age-old tent ownership issue... what if pitchtent.sqf was moved server-side (and maybe player_createstash too, but once a stash is down you can't really change it) and characterID changed to playerID. In the same way as the...
  3. B

    Base Building DayZ 1.2 Released

    thanks. tents save normally again. But when creating objects, i get the following error in my rpt: 22:29:34 Error in expression <> 4) then { _fuel = _this select 4; if (count _fuel > 0) then { _code = _this se> 22:29:34 Error position: <count _fuel > 0) then { _code = _this se> 22:29:34...
  4. B

    Base Building DayZ 1.2 Released

    hmmm. i see what you're doing there, you got an extra end bracket in there but when i remove it, for tent creation I get nothing writing to db, nothing in rpt but the following error in hive log: 2013-11-24 20:24:56 HiveExt: [Error] Error executing...
  5. B

    Base Building DayZ 1.2 Released

    yeah, you're right. there is a foreign key constraint on (instance_deployable.owner_id==survivor.id) so I removed it... and now my objects write to the db with the owners guid. I don't really see a need for that constraint, but will it break anything? and now i've got another problem, I...
  6. B

    Base Building DayZ 1.2 Released

    yeah i've seen that before. So you're saying this update doesn't fix that? Do i have to keep running the sql script?
  7. B

    Base Building DayZ 1.2 Released

    Hi, ok finally had time to play with this. Still can't get it to work - if I die I cannot get the option to remove/edit code. In my selfactions I have (at the top of the file): ownerID = _cursorTarget getVariable ["characterID","0"]; then further down... if((typeOf(cursortarget) in...
  8. B

    Base Building DayZ 1.2 Released

    right. now I see why he's multiplying the fuel value by 1000 ;) I'll do the substitution of characterID for playerUID but i'm not sure that's gonna fix it. I tried that already in selfactions and it didn't work. Thanks very much for your help once again.
  9. B

    Base Building DayZ 1.2 Released

    I'm not getting the option to edit the code because in this line in fn_selfactions: if((typeOf(cursortarget) in allbuildables_class) && _canDo && !procBuild && !remProc && (_ownerID == dayz_playerUID)) then { (_ownerID == dayz_playerUID) is returning false. Is dayz_playerUID still valid...
  10. B

    Base Building DayZ 1.2 Released

    I've put kikyou2's 1.2.0.1 update on to my test server... it all starts up ok and I think the permanent owner fix is working, but I'm not getting the option to edit the code of an object. Also I assume the Fuel column in instance_deployable is being used to store the object code? because on...
  11. B

    DayZ Mission System

    That error is normal at system startup because the variables Ccoords and Mcoords don't yet exist.
  12. B

    DayZ Mission System

    Does anyone know how to use addAction? I'm trying to add an action to the mission vehicles so when a player gets near them they get a warning that they won't be saved at restart. For example in my major SM1: hummer = createVehicle ["UAZ_Unarmed_UN_EP1",[(_coords select 0) + 10, (_coords...
  13. B

    DayZ Mission System

    yes you are right. I stand corrected.
  14. B

    DayZ Mission System

    yeah but there arent any vehicles spawned in that mission, i think its the only mission which doesnt have any. i could add a vehicle i suppose, but then it just becomes like the other missions.
  15. B

    DayZ Mission System

    yeah its the sniperteam mission. i had a quick look through the sarge code but i couldn't see where it does the checks, but its got to be in there somewhere because with sarge you can configure a marker and a corresponding static group, and sarge will respawn them when they all die (if its...
  16. B

    DayZ Mission System

    Sarge seems to be ok on my server. Survivors and military will happily ignore me unless i start taking potshots at them. Depends on your humanity level though I think. Bandits will of course always be hostile.
  17. B

    DayZ Mission System

    Hi, new question - and it's probably more a SargeAI question but i'll ask here anyway. So i've got the missions spawning AI using Sarge instead of add_unit_server, like this: //set markers _this = createMarker ["SAR_marker_sm11", [(_coords select 0) + 1, (_coords select 1) + 1]]; _this...
  18. B

    DayZ Mission System

    quick question - can someone tell me how to get the message notification for the currently running missions to display when a player connects? From what I've found so far its something to do with rHINT parameters? thx
  19. B

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    Hi, I'm trying to increase wire fence spawn, I've added "ItemWire" to the Industrial class in cfgbuilding loot, but no matter what I change the spawn chance to it doesn't seem to make a difference in game - it is still very rare. Am I using the wrong name or something? Is it picking it up from...
  20. B

    Base Building DayZ 1.2 Released

    yeah thanks once again... it was the tent fix. So everything seems to be working now - on my test server with BE disabled - so far anyway. thanks for all your help. Now if only vilayer would just release the 0.2.5 update already... its been out for a week now. xstreamgaming released it the...
Back
Top