awesome! that seems to have fixed it.
It's got me thinking about the age-old tent ownership issue... what if pitchtent.sqf was moved server-side (and maybe player_createstash too, but once a stash is down you can't really change it) and characterID changed to playerID. In the same way as the...
thanks. tents save normally again. But when creating objects, i get the following error in my rpt:
22:29:34 Error in expression <> 4) then {
_fuel = _this select 4;
if (count _fuel > 0) then {
_code = _this se>
22:29:34 Error position: <count _fuel > 0) then {
_code = _this se>
22:29:34...
hmmm. i see what you're doing there, you got an extra end bracket in there but when i remove it, for tent creation I get nothing writing to db, nothing in rpt but the following error in hive log:
2013-11-24 20:24:56 HiveExt: [Error] Error executing...
yeah, you're right. there is a foreign key constraint on (instance_deployable.owner_id==survivor.id)
so I removed it... and now my objects write to the db with the owners guid. I don't really see a need for that constraint, but will it break anything?
and now i've got another problem, I...
Hi, ok finally had time to play with this. Still can't get it to work - if I die I cannot get the option to remove/edit code. In my selfactions I have (at the top of the file):
ownerID = _cursorTarget getVariable ["characterID","0"];
then further down...
if((typeOf(cursortarget) in...
right. now I see why he's multiplying the fuel value by 1000 ;) I'll do the substitution of characterID for playerUID but i'm not sure that's gonna fix it. I tried that already in selfactions and it didn't work. Thanks very much for your help once again.
I'm not getting the option to edit the code because in this line in fn_selfactions:
if((typeOf(cursortarget) in allbuildables_class) && _canDo && !procBuild && !remProc && (_ownerID == dayz_playerUID)) then {
(_ownerID == dayz_playerUID) is returning false. Is dayz_playerUID still valid...
I've put kikyou2's 1.2.0.1 update on to my test server... it all starts up ok and I think the permanent owner fix is working, but I'm not getting the option to edit the code of an object. Also I assume the Fuel column in instance_deployable is being used to store the object code? because on...
Does anyone know how to use addAction? I'm trying to add an action to the mission vehicles so when a player gets near them they get a warning that they won't be saved at restart. For example in my major SM1:
hummer = createVehicle ["UAZ_Unarmed_UN_EP1",[(_coords select 0) + 10, (_coords...
yeah but there arent any vehicles spawned in that mission, i think its the only mission which doesnt have any. i could add a vehicle i suppose, but then it just becomes like the other missions.
yeah its the sniperteam mission. i had a quick look through the sarge code but i couldn't see where it does the checks, but its got to be in there somewhere because with sarge you can configure a marker and a corresponding static group, and sarge will respawn them when they all die (if its...
Sarge seems to be ok on my server. Survivors and military will happily ignore me unless i start taking potshots at them. Depends on your humanity level though I think. Bandits will of course always be hostile.
Hi, new question - and it's probably more a SargeAI question but i'll ask here anyway. So i've got the missions spawning AI using Sarge instead of add_unit_server, like this:
//set markers
_this = createMarker ["SAR_marker_sm11", [(_coords select 0) + 1, (_coords select 1) + 1]];
_this...
quick question - can someone tell me how to get the message notification for the currently running missions to display when a player connects? From what I've found so far its something to do with rHINT parameters? thx
Hi, I'm trying to increase wire fence spawn, I've added "ItemWire" to the Industrial class in cfgbuilding loot, but no matter what I change the spawn chance to it doesn't seem to make a difference in game - it is still very rare. Am I using the wrong name or something? Is it picking it up from...
yeah thanks once again... it was the tent fix. So everything seems to be working now - on my test server with BE disabled - so far anyway. thanks for all your help.
Now if only vilayer would just release the 0.2.5 update already... its been out for a week now. xstreamgaming released it the...
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