yeah that was the problem. I can now delete objects and get the components refunded... but the objects are now not being removed from the db, which is strange because that part of the code has not changed - I still get the "owner refunded for object..." which means that PVDZ_obj_Delete is being...
ahhh i seeeeee.... no that section was still in there, it is further down now in 1.8.0.3 so I didn't see it at first. I shall remove it and report back.
Thanks, I'm sure I haven't died - I can create an object and straight away try to remove it and I don't get the option. But even if I was a new char I should get the option to try to remove it with a chance to lose toolbox? I think overwatch is doing weird things again. I will continue to look...
Hi again. Ok so I'm now trying to get the working with Overwatch 0.2.5, which i think is based off 1.8.0.3. I can build objects and they save to the db, and I get the scrollbar option to remove with a pin, but as the object owner I don't get the option to simply remove it. In this code in...
For everyone asking about a fix for save/remove to db - for overwatch 0.2.4/vanilla 1.7.7.1 take your player_build.sqf and remove.sqf from dayz_code.pbo and compare them to the corresponding scripts supplied with the mod, and it will become obvious what undocumented changes are required.
Thanks for your reply. The only things i've changed in my player_remove.sql (in addition to the official doco) are the calls to the new PVDZ_obj_Delete function, on lines 97 and 378. But code below line 374 doesn't seem to get called anyway. On line 158 the following code:
_validObject =...
Hi all, interesting thread. So I've kind-of got this working on my test Overwatch server, along with Sarge, Missions, and deployable bike mods.
I can build, save to db, remove from db, add new buildables to recipes. All is fine.
The one thing I can't test until I install it into my live...
erm... yeah, thanks. As stated in my first post I have AI heli patrols working - they are flying around - they just are't doing very much (except consuming server resources). Same with the vehicle patrols as well it seems.
Hi all. First post. My apologies if this question has already been asked but I have searched and cannot find an answer... I've got SargeAI running on Overwatch 0.2.2 and it all seems to work fine, except the heli patrols seem to be happily flying back and forth ignoring everyone. I've tried...
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