Was wondering if setting up the database on a ramdisk would speed things up? Anybody tried doing this?
DayZ databases are write heavy, with my logic putting it in memory would be a lot faster.
Ofcourse another option would be to get a SSD.
Experiences, comments?
You need to start the database separately. In my restart scripts I have at the beginning a check if the database is running. If it isn't running it runs another script that starts it up.
tasklist /FI "IMAGENAME eq mysqld.exe" 2>NUL | find /I /N "mysqld">NUL
if "%ERRORLEVEL%"=="0" goto next
if...
Alright I spotted the problem, I'm building the files with all the packages enabled -> the tents are not working.
I tested building the server files without any extra packages and the tents are working.
So I'll probably just have to manually update the files needed.
Yes, I updated the hive (hiveext.dll and database.dll) and the necessary scriptfiles (iirc server_playerLogin, server_monitor and zombie_generate) in the dayz_server.pbo.
I also updated the database schema to .38.
It seems the backpack defined in the custom loadout spawns at the players feet when they respawn, all skins revert back to the survivor/bandit skin. I just put the skin in their inventory and let them pick up the backpack from where they spawned.
Also I tested out the tents quickly and it...
The config file you're searching for is the config.cfg.
Have you built the server with --with messages? Don't know for sure but it would appear you don't have the message table in your database.
The tents are not working properly. Before I applied the tent fix mentioned earlier here in this thread, they didn't update at all and produced an error in the hiveext.log file.
After the fix they still don't update, unless you pitch the tent and after that put stuff in it. If you put items in...
The crashspawner inside the compile folder hasn't got any values in it, it gets the values from the server_monitor file.
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
Find that spot and underneath edit the values as...
I'm getting these kind of errors:
18:04:00 HiveExt(0): [Error] Invalid method id: 999
18:07:16 HiveExt(0): [Error] Error executing |CHILD:103:61931206:any:2:|
http://pastebin.com/e8DU7kFa
I'm not using the restarter.exe, instead I'm starting the server with a .bat file. Is the .exe file...
IIRC we had it like this:
if ((_timeout - time) > 0) then {
_timeout = _object getVariable["combattimeout",0];
diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
_object setVariable["NORRN_unconscious",true, true];
_object setVariable["unconsciousTime",300,true]...
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