Thanks. I never could get it to work right. I tried admin and such, but didn't work. Eventually I copied all the files over from my old PC to the new PC and the test server works fine. Something file in my arma install was fubar is the only thing I can think of.
Have you looked at what you are removing with handle damage and replace?
There are several events that save the vehicle. Getting in or out should still work, but until you put back the dayz damagehandlers, it won't save one damage changes.
I'm swamped at the moment at work. Not sure if I'll get a chance to look through them.
What I would look for is the inputs to that call. One of them is bad and is sending a null object or distance.
You could try to insert something like a hack but that would be weird.
Look up publick variables. KillZoneKid has some good tutorials on it.
Basically you would send one ot the server. On the server, you would send one to the owner computer of the killer and your done. Here is a good...
Ok, that isn't it.
Search for where you are calling 'fn_findSafePos'.
Btw, what have you added to the server? This should only exist if you have added custom scripts.
Its very simple. The zed isn't local on the player that killed him. It is local on the player where the message showed up.
You are going to have to bounce the message to the server and back to the killer.
I just build a new PC with Windows 10 and I'm having an issue with setting up a test server on it.
I set things up the same as I have on all my other PC's. Copy arma 2 and then AO into a folder. Put the Dayz Mod files in from latest download. Setup database, copy over the config files from...
Could it actually do that? Its a function from Arma that returns an array, not an actual array. I did a search and it just looks like they use it ins DayZ
I'll have to play around with it again.
What I found before was that the majority of the objects seemed to not be there. What I mean is if I printed the object, it wouldn't print and if I tried to gets its location, same lack of anything. Also if I tried to delete it, it wouldn't delete...
Doesn't seem to be. At times it seems to represent thing that have gotten cleaned up. At other times, it just grows but if I iterate through it for the log, it will only return 10 unique items at times event though the count of the array is 450. It seems to just be flat goofy.
I thought the function 'allDead' would tell me how many dead bodies are around. However, it seems to be telling me a running total of how many folks have died. Is there a different command to get just the current dead?
Thank You.
I had observed that from earlier, but you did it in much more detail. I would think that the the tie to players would mean that scripts were a part of this, but as mentioned before disabling all the script loops did zero to shift the fps.
I'll see if DangerRuss will share his log...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.