On a side note, posting this while in an airplane high in the sky.
You can find the file on this part of my google site. Haven't figured out how to direct link form google yet.
https://sites.google.com/site/clandoolittle/resources
Maybe this works as a link...
You don't the way you are asking.
You could go into the server_monitor and check to see if the item being spawned in is the type of item you are looking for and add the variable. You have to mess with the server_monitor in most cases to get it to load a custom object anyhow.
You haven't taken the time to search for that variable. When you search the dayz pbo's for it and still don't understand, then i'll be happy to help you.
From what you are saying, it would only be when i'm reading/writing from database into/out of something
Not all the time. I'm rarely doing those big writes, so I would think the fps would stay high otherwise. Also, not sure how that writing/reading would be directly tie to population count...
I can leave it running on my test server with just me and my 2nd account for endless time and nothing changes. It stays at 50 fps.
When players join it starts to drop quickly.
I've got a zombie counter on my FPS log script. Even with the zombies down in the 50 to 100 range, its seeing the...
So, with a variety of people on from 10 to 20 people on the server i did a few test.
I suspended all server side script loops (done with client side variable pass to server in case you are wondering). This had no detectable impact on server fps. I didn't expect it to as I has optimized all my...
ShootingBlanks,
reading up it says it has no impact on static buildings. I'm assuming this is any buildings I've spawned in. It really says no network traffic. Is there a load from those spawned in static buildings?
Nevermind, that is for arma 3. need to figure out side on own. Here is something for server/client to help others out.
// Simulation
CD_Vehicle_Simulation = {
private ["_vehicle","_status"];
_vehicle = _this select 0;
_status = _this select 1;
if (local _vehicle) then {...
Now i read this.
I set up an elaborate system for all my temp vehicles to spawn/despawn. Oh well, it works well.
I'll try the enablesimulation on the real stuff.
I am starting at 50 fps and will be back up to it if players log out.
Generally the clients can maintain good FPS. A few complain about FPS in big cities, but that is sort of normal.
I build two admin scripts last night. One kills and unloads all current AI. The second pauses all...
Looking at the load, I had about 20 players, 60 ai, 800 buildings and the fps was down to 2.
Most of the 800 was part of the built in POI. I played with that last night and got it down to 300. I also did some thing with offloading my AI to get it down to 30. It seems to have made it better...
I setup a routine that logs my server FPS every 60 seconds and also some other values
What it shows is the fps starts at 50 with about 1 to 3 players on and then drops down to 3 by the time 16 players are on it. Ouch, or at least I think ouch. Anyone know if this is bad.
Looking at the other...
yes it will, you just don't understand how to do it.
Watch in server-monitor for your item to come across, make sure it allows it to be spawned, and then set the variable from there.
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