I created my own custom base building stuff for 1.8.6.1 and I noticed something odd last night. At some point, when you put enough stuff in a crate, the hive read freaks out and seems to truncate it and get errors. I'm assuming this has something to do with the dll calls using a text field...
I played around with this tonight. In the developers continued moves to make it harder and harder to mod the mod, they moved some of these calls for zombies into the configs. It will make it very hard to pull this off.
I don't think there is a way to do it cleanly, they just don't have the call.
It looks like i'll have to stick with my jacked up method of deleting and reading it for locations saves until the next reboot.
Thanks for looking.
Not looking for ObjectUID, I'm looking for ObjectID. Its the only way that the system seems to save a vehicle location after publish.
I can't find a single call to the database to retrieve the ObjectID. To get around this for vehicles I spawn in and make 'real', i have to replace its save...
You don't call out what I had said inside RscTitles. You'll need to adjust the path to match your setup. This probably isn't causing the hangup
#include "Subs\Groups\Setup\GUI\icons.hpp"
I think this is how you should have it. This should fix the hangup. Anything in your log files?
yes. So you don't need to create the custom description.hpp. You are going to have to figure out where your rsctitle is so that all makes sense though
I think your RscTitles class is in your descriptions.ext file. If that is the case, just put inside that the following instead of what I...
Ok, i implimented an icon system closer to what is in dzgm. It seems to work well with names and no flicker. However, it is a big more complicated to include because of where 1.8.6.1 put RscTitles.
I can tonight. At work right now. Will be in about 8 hours. I would like to see it, because I don't have a clue. It shouldn't care about those variable checks, but these things are always funky so it could be.
I'm looking at the icon setup on DZGM. I had tried a whole variety of methods to...
Yeh, I understand. I don't want it in my base stuff for a few different reasons. It makes it easier to maintain and troubleshoot. All my stuff is that way.
Feel free to combine it if you want.
Should have probably been the following. i'll play with it tomorrow night. I don't know of a reason your buddy couldn't see you due to that. Is it possible you formed the group really fast on startup? If you do before the monitors are all up that can happen.
_screenText = format ["<t...
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