This is old, but..
I see the above error routinely with Steam just being .. Steam.
It will fail for 10'sh loops like that and then move on and everythign is fine. Sometimes it happens sometims it doesn't, but everything continues to load fine either way. If Steam is down, it continues...
The 1.8.2 version of the file you need to look into is in the 'dayz_code.pbo' and is 'compiles/zombie_generate.sqf'.
All the variables you need to adjust are listed in it. You should be able to have a custom 'variables.sqf' and set them to what you want. Or just set them far enough down in...
I'm having trouble searching and finding anything.
I know how to add a right click to an inventory item.
How would you go about removing ones the mod already put in?
Oh, you wanted help with the file name, that is a different question.
Look for spawn Zombie something or another under dayz_code. What version of the mod are you using?
If you only want all players to see it then that is not going to work at all.
You need to go the route i mentioned with a 'addPublicVariableEventHandler' on the client side and from the server side call it with '(owner _player) publicVariableClient ......' assuming _player is the player you...
Look at how it is done in this post
http://opendayz.net/threads/release-sirens-on-cars.21121/
_nul = [objNull, _vehicle, rSAY, "siren", 120] call RE;
You are missing things.
sound[] = {\Resources\Sounds\start.ogg, 0.1, 1};
should be the following assuming that the folder Resources...
Yeh, I just need to dig around for the dikCode for left mouse click.
Automatically deciding to use the butt of the gun could be a bit tricky. Not sure if there is a command to check if the gun is loaded.
Looking at this, it could cause you to punch instead of shoot at close range. I'm going to mess with it tongiht and add the ability to turn off punching from scroll menu
Based upon all this, it should be working.
I added the make aware loop last night and played around with it. They would not sometimes light me up in the middle of their trip. Other times they would drive by.
I'll try doing some more things to the log like shootingblanks suggested and see...
It usually the obvious things I've missed when i get stuck on something this long. I see what i menat to put down instead of what is there.
Below is what I meant by overlapping. You could set something different in each level. In my case i didn't.
If you
Group
_this setBehaviour...
I'll check both of those tonight and see.
Some of those behavior / modes seem to overlap with waypoint settings.
If they are different between unit/group/waypoint, which wins?
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