This is driving us crazy, our debug monitor keeps dropping out. When it drops out zombies stop attacking and loot stops spawning and all of that. So Im guessing the .sqf in the /fixes/ folders are only randomly working.
1) https://github.com/MajorPainage/Origins
2) Most people use there own dedicated servers, if you're using a provider, depends on what area/continent you live in...
3) yes
We're having some issues with our server.
Server was working perfect and then all of a sudden on next restart:
1) Repair menu not working
2) Only spawning very few zombies and they aren't attacking survivors
3) Can't pickup loot unless open up gear menu
4) Debug monitor won't stay up...
I know they have been fixed, but we havnt had time to switch over just yet.
We havnt had any problems with 1.1.0, probably want to keep it on that version for now until the rest of our server issues have been corrected.
I believe this is the problem
the latest version was giving us a few bugs, kills were not counted on debug monitor and seemed abit laggy. We can goto 1.5 when they are fixed.
will upload the report later today :)
thanks
excuse my ignorance if any, I've searched the forums and havnt been able to find solutions to 2 problems I'm encountering.
1) I have this code selected.
in relation to this
3, bandits (bandit selection)
5, snipers
8, riflemen
however, I'm getting 5 snipers but no riflemen.
Is there a...
Anybody experiencing warping, in vehicles or running?
Ive had players and also had it myself, where driving then one moment teleporting back to a previous point.
Its happening ALOT now!
by looking at the Heli Patrol one built in should it be
// Prison Island Back
[SAR_marker_patrol_prison2,1,100,10,"patrol",true] call SAR_AI;
1, = group #1 = soldier
100, = change 100% chance of spawning
10, the amount of AI? 10 AI
appreciate your help
Ah! Right, thanks heaps. I have applied numbers similar to how I would on dynamic spawns,
thanks Sarge!
edit: Actually, Im confused
therefor
// Prison Island Back
[SAR_marker_patrol_prison2,10,0,0,"patrol",true] call SAR_AI;
means
10 soldiers
0 survivors
0 bandits
Does anyone have the dynamic grid for origins, I know it's taviana but the taviana grid doesn't include sector b.
I've tried to adjust the grids in the grid adjust config but gives me error on boot.
Thank you
My static spawns are not working,
my dynamics are working perfect.
running a normal default setup, dynamic works fine.
Map: Taviana
added the following into
SAR_cfg_grps_tavi.sqf
and
my SAR_config.sqf
reports to come soon
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