Thanks very much man, this is awesome. I was working on something very similar.
But im having troubles finding co-ord (ingame --> worldspace)
Do you know worldspace co-ords for prison island?
Sarge AI is not causing your problem with Lab AI. It might be the LAB AI code deleted from the server_monitor file.
I run Sarge AI and its fine.
You can't log out on Sector B, there is a feature hardcoded into the origins mod (I believe) , where it spawns you randomly if you log off there. Its...
Sorry I dont have skype.
Try executing the pCleanup manually (right click, execute), then restart server
watch the server monitor log, if it shows any "Object invalid value" skipped. Then you have a problem on your database and you need to fix that first.
If they are not at Lab they are...
Yea, it only adds AI, I can make it replace but I havnt had any problems with Origins AI, so I prefer to keep them.
execute function pCleanup on server start in SQL database
Is there a file replacement that can help improve FPS?
which will help with leaping heli AI and AI in general...
destroying as in using system resources?
SAR AI running on any other server can handle, with AI on Salvo, it only slightly increases load, not system but bandwidth resources.
Although we've been getting lots of malicious attacks on our server which sucks too
^ what sharkking said is probably the best way to go about it.
Also...
Marks Origin Mod AI with debug (shows AI tracking on map)
Download here
Marks Origin Mod AI without debug (doesn't show AI tracking on map)
Download here
I can only provide limit support on it, use it as you like.
When editing pCleanup for the Ural content, everytime it's been edited, the server doesn't spawn vehicles!
Ive checked all the codes for errors and typo's can't find anything. Would anyone be able to run over my codes?
Looks like your HiveExt isnt responding or loading up,
1) check your cmd launch line make sure the correct directories have been set.
2) have you edited your HiveExt.ini accordingly?
3) do you have the correct .dll files in the correct directory.
most importantly! use the new (origins)...
I may have to do that, thanks for the tip.
Also another 2 issues, they may have been covered before, will search thread tomorrow.
1) Does anyone have a working 24/7 Day method that works?
2) Heli's are leaking fuel for no apparent reason, noticeably Praga's.
Also introducing my mod...
1) Ive never heard about this problem before.
2) There is a loot spawn fix earlier in this thread, whether that build has already implemented that im not sure.
3) Im interested to see how you fixed it, i had that problem myself and had to revert to an old database to fix it
4) have the same...
Sounds awesome, Im in the middle of a little project myself. I'll show you when its done :) Im pretty happy with what I've done so far but haven't carried out any testing whatsoever.
and by the way I've got +200 for bandit kill / -200 for hero kill .. might sound like a alot and maybe revised...
I'd love to be able to have groups isolated into area's, can that be done? eg, Sarge AI in Branibor and Lypestock only.. no forest roaming etc
edit: I may look at removing ARMY from SAR AI in addition to reduce confusion between military and army. Will also hopefully improve server FPS.
Also...
Dedicated server(machime) running 1 other server Day server (Chernarus with Sarge AI)
Havn't replaced the AI with SARGE but have added SARGE ontop.
This is how it works so far, in terms of relationships.
-Military (Origins Salvo Island)
-Scientists (Origins Lab)
-Army (Sarge AI)
-Heroes...
I ran your build, no problems Major Pain, although it seemed slightly laggy, as in Server FPS, only 1 player in too. Not sure if that has anything to do with it?
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