Wait, is this working for Pwnzors build? I thought custom loadouts were unavailable with this build... If so, could you elaborate on how to do so? I don't recall having a config.cpp lol
Ugh, sorry to bother you Doc... I ran into another problem. I set the number of default vehicles to 62 once I added your sql files. The server worked perfect and there was a waaaaay more vehicles. I noticed that in the object_spawns table there was a total of 156 vehicles so I set the default in...
Got it! Thanks Doc. Also, I noticed that you posted your classes file and spawns file as a txt. How do I go about using those files? Im still new to the DB and couldnt figure it out. Tried putting them in through the import wizard and had no luck. Is it as simple as changing the extension? A...
Thanks Doc, many of your posts have helped me so far. I used your pSpawnVehicles procedure and changed the default vehicles to 62 and I was able to launch my server. Only problem is when I get in my server, the same vehicles are there. Nothing else spawned. Also, i executed your procedure and it...
Hope this is the right place to post this... I'm having trouble from raising the default vehicle limit (11) ot the max (62). I followed the directions above and now the server wont start. It gets stuck in the phase "Executing Spawn Script". It just stays frozen here. Please help!
I tried JoSchaap's method for removing the restriction and it actually let me use the spec tool for 1.5 seconds before I was kicked for the same restriction.
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