For FPS do this:
Find:
_zombiesA = {alive _x} count entities "zZombie_Base";
After add this: (on a new line)
_average = diag_fps;
Find:
,dayz_playerName,_zombiesA
After add: (directly after!)
,_average
It should look like this:
dayz_playerName,_zombiesA,_average];
Now add...
You are putting it in the wrong place. It should go before that, should look like this:
hintSilent parseText format["<t size='1.25' font='Bitstream' >%14<br /><br /></t><t size='1' font='Bitstream' align='left' >Blood: </t><t size='1' font='Bitstream' align='right' >%4</t><t size='1'...
What changes are you trying to make?
I just got home from work and working on Karl's changes so can look at yours aswell.
I did notice from earlier testing that not all the fonts work for some reason.
For the Battleeye kicks Namalsk uses different things that battleeye won't recognise. Go to this page and at the bottom you will see a file called Edited BE filters, use those: http://www.nightstalkers.cz/en_index_dn.php?menu=en_dn_server
For the perl error you need to include the password in...
Don't want to hijack this thread in anyway but what scripts do you need to create to get the positions? I am looking at porting a map, just as a personal project so I can teach myself.
Sorry about the delay, finished work late and fell asleep on the sofa! Here it is step by step:
1. Extract your mission file using whatever pbo manager you use.
2. Open the extracted folder and create a new folder inside called fixes
3. Using notepad or any other text editor (notepad++ is the...
There are changes to variables.sqf in the new update so yes you should definitely update the fixes file.
At work at the moment but when I get home I will upload the updated files for people that are not sure how to do it.
Last I heard you can't do that with Namalsk at the moment, you can only use a default build (no care packages or custom inventory etc.) Not sure what is at fault, Bliss or the map, but you will continue to get that error until you rebuild.
I have been tinkering with the ingame 3d editor in ArmA with the aim of making a modified Chernarus map for my server.
My problem is how do you actually place buildings properly? I have placed a unit to allow me to preview the map and I can place vehicles etc. but when I place a building and...
Do you mind sharing the files?
also what exactly do you have to change to get them to work? I would of thought it was because the tables in the DB are different but I had a quick look in the server files and couldn't see any table references, it was a quick look mind so I may have missed them.
pMain cleans up destroyed vehicles and other things and spawns new vehicles etc.
Try this:
Open Navicat and go into the database.
In the left hand column right click object_data and click Design Table
On the inventory line change the length column from 999 to 2048
Save and exit
See if that...
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