Got this working. I'll probably do a release for it in the Releases forum, but for now if you want to install it do the following.
You will need a custom compiles & selfActions for this to work.
Create a folder named medical in your mission.pbo, and inside create player_scrollBandage.sqf and...
There is no fix from what I can see. It is a bug. The upcoming release will try to solve this.
So what, I need to learn how to write scripts to install a script?
An understanding of how ARMA scripting works is always helpful before installing any of the scripts on your server, so I wouldn't...
Dusty,
while I appreciate your comments, I remind you that I do this for free, on my own time. I didn't know the first thing about ARMA scripting until six months ago and it has been a learning experience for me. If you took the time to read some of the scripting tutorials and other posts on...
Something like this?
Updated it to this:
if ((player getVariable["USEC_injured",true]) && ("ItemBandage" in _mags) )then {
isBleedingCheck = true;
} else { isBleedingCheck = false;};
if((speed player <= 1) && isBleedingCheck && _canDo) then {
if (s_player_scrollBandage < 0) then {...
In your mission.sqm. There is a class for markers inside there and you will find the center listed amoung them. Just dupe it and change the coords there.
So, I have been thinking about releasing my vanilla DayZ Chernarus map as a type of addon. This would involve a mission and server installation and would include a number the scripts worked on in these forums preinstalled and functioning.
This would include a custom map with 15+ new locations...
Sorry Dusty, been rather busy and I didn't see your question. One work around would be to set a new center marker and reference it in the mission files. Get the coords from a location somewhere close to Novy and define them in the mission.sqm. I am going to be pushing an updated system to the...
For some reason, I have crosshairs showing on my map. I have set the mission to Veteran, but they are still showing up in-game!
Any ideas as to why this may be happening?
A little addon to the mission system for those who what it.
If you want to add humanity on AI death, change your bodyclean.sqf to the following. This adds +500 to the players humanity each time they kill an AI bandit.
private ["_ai","_aikiller","_humanity","_banditkills"];
if (!isServer)...
Bi-planes with M240
This would not have been possible without Mark311's thread.
This has only been tested on the 1.7.7.1 codebase
This will add M240 + 200 rounds of ammo to the AN2 bi-plane.
Requirements:
The installation of this script is of easy difficulty.
This script will take...
So, I have found out how to add the M240s back in 1.7.7.1!
First, open system_monitor.sqf and find this part:
} forEach [false, true]; // we set non explosive part first, then explosive parts
_entity setvelocity [0,0,1];
_entity setFuel _fuel...
Hey folks,
we are the DayZGaming+ server network, and we are pleased to announce our new Overwatch+ map. We have added 5 new locations to the map to the default map. These new locations add even more dynamic game-play to an already great mod. They include the Cherno Armory which, overlooked by...
For those that are having the vehicle disappearing problem, try the following...
Open server_objectupdate.sqf and find this part:
if (!_parachuteWest) then {
if (_objectID == "0" && _uid == "0") then {
_object_position = getPosATL _object;
// diag_log format ["DEBUG: Deleting object %1...
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