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    An idea for bandaging...

    Got this working. I'll probably do a release for it in the Releases forum, but for now if you want to install it do the following. You will need a custom compiles & selfActions for this to work. Create a folder named medical in your mission.pbo, and inside create player_scrollBandage.sqf and...
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    [Release] DayZChernarus Mission System

    There is no fix from what I can see. It is a bug. The upcoming release will try to solve this. So what, I need to learn how to write scripts to install a script? An understanding of how ARMA scripting works is always helpful before installing any of the scripts on your server, so I wouldn't...
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    [Release] DayZChernarus Mission System

    Dusty, while I appreciate your comments, I remind you that I do this for free, on my own time. I didn't know the first thing about ARMA scripting until six months ago and it has been a learning experience for me. If you took the time to read some of the scripting tutorials and other posts on...
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    An idea for bandaging...

    Something like this? Updated it to this: if ((player getVariable["USEC_injured",true]) && ("ItemBandage" in _mags) )then { isBleedingCheck = true; } else { isBleedingCheck = false;}; if((speed player <= 1) && isBleedingCheck && _canDo) then { if (s_player_scrollBandage < 0) then {...
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    [Release] DayZChernarus Mission System

    In your mission.sqm. There is a class for markers inside there and you will find the center listed amoung them. Just dupe it and change the coords there.
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    A vanilla 'Addon' release?

    So, I have been thinking about releasing my vanilla DayZ Chernarus map as a type of addon. This would involve a mission and server installation and would include a number the scripts worked on in these forums preinstalled and functioning. This would include a custom map with 15+ new locations...
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    [Release] DayZChernarus Mission System

    Sorry Dusty, been rather busy and I didn't see your question. One work around would be to set a new center marker and reference it in the mission files. Get the coords from a location somewhere close to Novy and define them in the mission.sqm. I am going to be pushing an updated system to the...
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    An idea for bandaging...

    Would it be possible to have the bandage action linked to the scroll menu? eg. ifBleeding then {scrollmenu="Bandage Self"} Just a thought!
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    DayZ Mission System

    Look in your server.pbo>compiles folder...
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    Need help with Chernarus Mission System

    Can you post the files you have altered so I can have a look?
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    Getting tased kicks from server

    Find your publicvariable.txt in your battleye filters and add !="istazed" to the end of line 0
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    Crosshairs!

    For some reason, I have crosshairs showing on my map. I have set the mission to Veteran, but they are still showing up in-game! Any ideas as to why this may be happening?
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    DayZ Mission System

    A little addon to the mission system for those who what it. If you want to add humanity on AI death, change your bodyclean.sqf to the following. This adds +500 to the players humanity each time they kill an AI bandit. private ["_ai","_aikiller","_humanity","_banditkills"]; if (!isServer)...
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    automatic Aircraft Carrier

    If you are using this on the DayZMod, it will not work as setPosASLW is only available for ARMA3! https://community.bistudio.com/wiki/setPosASLW
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    [Release] DayZChernarus Mission System

    can you post your mission and server pbos?
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    [Release] Bi-planes with M240s on 1.7.7.1

    Bi-planes with M240 This would not have been possible without Mark311's thread. This has only been tested on the 1.7.7.1 codebase This will add M240 + 200 rounds of ammo to the AN2 bi-plane. Requirements: The installation of this script is of easy difficulty. This script will take...
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    BiPlane With M240? Oh Yes....

    So, I have found out how to add the M240s back in 1.7.7.1! First, open system_monitor.sqf and find this part: } forEach [false, true]; // we set non explosive part first, then explosive parts _entity setvelocity [0,0,1]; _entity setFuel _fuel...
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    New vehicle spawns at debug?

    So I have added some new vehicle spawn points, but they all seem to be spawning at the debug point. Any ideas as to why this may be happening?
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    DayZOverwatch+ Custom map with new locations. (0.2.0/103718)

    Hey folks, we are the DayZGaming+ server network, and we are pleased to announce our new Overwatch+ map. We have added 5 new locations to the map to the default map. These new locations add even more dynamic game-play to an already great mod. They include the Cherno Armory which, overlooked by...
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    DayZ Mission System

    For those that are having the vehicle disappearing problem, try the following... Open server_objectupdate.sqf and find this part: if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; // diag_log format ["DEBUG: Deleting object %1...
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