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    [Release] DayZChernarus Mission System

    If you are using Sarge AI, then yes.
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    DayZ Mission System

    This error is going to happen due to the Ccoords/Mcoords not being defined at server start. Once the mission system is running these coords are provided and the error goes away. Nothing to worry about IMO.
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    A Debug Monitor That Works?

    That should toggle on and fade if you map the key in you custom compiles.sqf.
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    A Debug Monitor That Works?

    Try this method. Works on 1.7.7.1 http://opendayz.net/threads/dx-custom-debug-monitor.10210/page-2#post-58185
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    Adding the Aircraft Carrier serverside?

    Just wondering if there was an easy way to add the Aircraft Carrier server-side instead of thru the mission?
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    Dayz_code.pbo <- Reality Issue

    You have to call selfactions and compiles from your mission.pbo. Updating the dayz_code will not do anything!
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    Crafting System

    I have followed your steps and double checked everything and it still isn't giving me the option to trade!
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    Crafting System

    Where do I set the variable server side tho? Is that not done with the traders.sqf?
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    Crafting System

    Final Worked like a charm. Just not getting an option to trade tho. Am I right in assuming that I have to change the blahblahblah in getVariable["traderType","blahblahblah"]; to one of the trader types? Thanks
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    Crafting System

    I have added this to my server but I am getting this error on the AI call: 16:06:38 Error in expression <mage false; this disableAI 'FSM'; _this disableAI 'ANIM'; this disableAI 'MOVE';> 16:06:38 Error position: <disableAI 'ANIM'; this disableAI 'MOVE';> 16:06:38 Error disableai: Type Array...
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    [Release] DayZChernarus Mission System

    Ok, to solve the problem of the marker not appearing after death and on login, you need to add these lines to the bottom of your mission.pbo init.sqf: [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers75.sqf";
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    DayZ Mission System

    Updating my fork also now!
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    [Release] DayZChernarus Mission System

    Yeah, I added the fixes path as my server has a different file structure. Updated the git with the correct file paths now...
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    DayZ Mission System

    On the first page, it plainly states that TheSzerdi's version is for Namalsk and my version is for Chernarus.
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    [Release] DayZChernarus Mission System

    DayZChernarus Mission System V0.2 Original code by TheSzerdi, Falcyn and TAW_Tonic. Without the base system these guys wrote, this would not have been possible, so I doff my biggest hat to them! This has only been tested on Chernarus (1.7.7.1) This is an in-game mission system...
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    [Release] DayZChernarus Mission System

    My god John! You're right! Updating the inital post now...
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    [Release] DayZChernarus Mission System

    Ja, Sie sind richtig!
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    [Release] DayZChernarus Mission System

    Which version of the mod are you using? This sounds like you are still on 1.7.6.1, and this has only been tested on 1.7.7.1. If you do as dusty said, it should still work, but no promises!
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    [Release] DayZChernarus Mission System

    Try with the updated github mission files, I have made some changes that should fix that issue...
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    [Release] DayZChernarus Mission System

    This is strange, I am running this without any of the issues mentioned above. I am doing my best to find a solution, but since I can't replicate the issue... Try updating to the latest mission files off github, I have updated a few areas so it may help with the issues....
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