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    [Release] DayZChernarus Mission System

    Yes, you will need to replace Mission with Sarge if using his AI. That Novy spawn is a bug, and not sure as to why it keeps happening...
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    [Release] DayZChernarus Mission System

    DayZChernarus Mission System Original code by TheSzerdi, Falcyn and TAW_Tonic. Without the base system these guys wrote, this would not have been possible, so I doff my biggest hat to them! This has only been tested on Chernarus (1.7.7.1) Before installing you must first customize the...
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    [Script] Helicoper Disconnect Protection/Switch Seat [v1.2

    My mistake, was adjusted for my setup, and forgot to change it back!
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    Safe Zones [Working]

    Actually, I made my own version of this for a rescue HQ we have on our map. This version removes the players zombie trigger so they are not attacked and if they attempt to fire, removes all their weapons. This gives the option to have guards or the like at your base/zone. Private...
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    Safe Zones [Working]

    Is there a way to add exceptions to the rule by via player UID? So, for example, there could be guards to protect against zombies etc inside the base?
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    [Script] Helicoper Disconnect Protection/Switch Seat [v1.2

    I changed the priority of the menu items as it was putting them above auto-hover, which lead to some deaths! sleep 10; { If (typeOf _x in ["CH_47F_EP1_DZ","Mi17_DZ","UH60M_EP1_DZ","UH60M_EP1","MH60S","UH1H_DZ","UH1Y_DZ"]) then //Helis with 10+ seats armed { nul = _x addAction ["To Pilot's...
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    100% Custom Loot tables - TUTORIAL

    You haven't changed the configFile >> "CfgBuildingLoot" >> _type; to missionConfigFile >> "CfgBuildingLoot" >> _type;
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    [Script] Helicoper Disconnect Protection/Switch Seat [v1.2

    Yeah, it seems that it doesn't add the pilot when I switch...
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    Aircraft Carrier loot positions.

    Just to explain what I have done, I have added the LHD loot positions to the CfgBuildingPos.hpp class Land_LHD_house_1: Carrier { lootPos[] =...
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    Aircraft Carrier loot positions.

    It shouldn't be. The loot positions are for inside the LHD , not a map worldspace, so the loot should spawn relative to the LHD rather than to the ground.
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    Aircraft Carrier loot positions.

    I finally managed to get the loot positions for the LHD , and after the loot positions, new loot table and loot classs for the carrier were added to the hpp files, the LHD does spawn zombies in the water, but no loot that I can find. I have a feeling that I need to define the class somewhere...
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    DayZ Mission System

    And after a few hours of testing, yes, they need to be in the mission.pbo!
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    DayZ Mission System

    I have put the debug stuff into the server.pbo and changed the paths (wanted to keep everything in the same folder). Seems to be working still. Is there a specific reason you put it in the mission.pbo?
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    DX | Custom Debug Monitor

    That all looks fine to me, should be working!
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    DX | Custom Debug Monitor

    Can you paste your full compiles.sqf please?
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    Editing the in-game map.

    items=13; should be items=25;
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    DX | Custom Debug Monitor

    You need to change the place your compiles.sqf is called from inside your mission.pbo's init.sqf. Look for the line that calls the compiles.sqf and change it to this (make sure you have the compiles in a fixes folder): call compile preprocessFileLineNumbers "fixes\compiles.sqf"...
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    DX | Custom Debug Monitor

    Did you remember to change the call from dayz_code > fixes? eg: call compile preprocessFileLineNumbers "fixes\compiles.sqf";//Compile regular functions
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    DayZ Mission System

    I have been trying to add a title to the map markers also, but having no luck...
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    DX | Custom Debug Monitor

    I found that the majority of players want it to be activated with a key. Depending on the res of their screen, it can take up a lot of room.
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