DayZChernarus Mission System
Original code by TheSzerdi, Falcyn and TAW_Tonic. Without the base system these guys wrote, this would not have been possible, so I doff my biggest hat to them!
This has only been tested on Chernarus (1.7.7.1)
Before installing you must first customize the...
Actually, I made my own version of this for a rescue HQ we have on our map.
This version removes the players zombie trigger so they are not attacked and if they attempt to fire, removes all their weapons. This gives the option to have guards or the like at your base/zone.
Private...
I changed the priority of the menu items as it was putting them above auto-hover, which lead to some deaths!
sleep 10;
{
If (typeOf _x in ["CH_47F_EP1_DZ","Mi17_DZ","UH60M_EP1_DZ","UH60M_EP1","MH60S","UH1H_DZ","UH1Y_DZ"]) then //Helis with 10+ seats armed
{
nul = _x addAction ["To Pilot's...
It shouldn't be. The loot positions are for inside the LHD , not a map worldspace, so the loot should spawn relative to the LHD rather than to the ground.
I finally managed to get the loot positions for the LHD , and after the loot positions, new loot table and loot classs for the carrier were added to the hpp files, the LHD does spawn zombies in the water, but no loot that I can find.
I have a feeling that I need to define the class somewhere...
I have put the debug stuff into the server.pbo and changed the paths (wanted to keep everything in the same folder). Seems to be working still. Is there a specific reason you put it in the mission.pbo?
You need to change the place your compiles.sqf is called from inside your mission.pbo's init.sqf.
Look for the line that calls the compiles.sqf and change it to this (make sure you have the compiles in a fixes folder):
call compile preprocessFileLineNumbers "fixes\compiles.sqf"...
Did you remember to change the call from dayz_code > fixes?
eg: call compile preprocessFileLineNumbers "fixes\compiles.sqf";//Compile regular functions
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