Yes, but in order for it to work, you must first place the module on the map:
- While in editor, use the module function to drop a GZL: Visual House Positions module on the map. No need to sync.
And it is this module function that I can't seem to find....
Ok, so the problem was that I was...
If you are referring to my post, the positions of loot inside buildings use a different cord system. Hence my trying, and failing, to use the addon I linked to.
I don't mind diving into the server code, already have a modified pbo, but I am having problems finding a plugin that will give me the cords that correspond to positions inside... you wouldn't happen to know what it's called?! Found it, I think @ http://www.armaholic.com/page.php?id=11288...
This one has me stumped. Recently my players have only been getting the option to repair the glass on vehicles.
Anyone have an idea why this may be happening? Or ever where i should be looking for the problem?
Thanks!
If you are using the anti-anti-hax 1.7.6.1, you will need to add the actions to exceptions or you won't get the pull chute option...
I have included: bis_fnc_halo_action, s_halo_action, bis_fnc_halo, bis_fnc_halo_keydown
and this seems to fix the disappearing pull chute option I was having...
As far as I am aware, only a few of the marker types work. Try using "waypoint" as the marker type. You can also add colour using the example below.
class Item10
{
position[]={6998,0,5747};
name="ChernoArmory";
text="CHERNO ARMORY";
type="waypoint";
colorName="ColorRed";
};
Also, your...
Hey guys, we are having issues with players only being able to repair glass on vehicles, and nothing else...
Build:
Reality (Vilayer hosted)
Scripts:
Anti-hax 1.7.6.1
Self-bloodbag
Auto-refuel
Hey man,
on my server it tends to be a little buggy. These bugs are:
First time loading in, can bloodbag ok, but any time after that the option doesn't come up, or only comes up when you are close to either a lootable object or a vehicle!
I am also running the random soldier clothing...
Would this work for adding new spawn points to non-spawning buildings, eg LDC? After looking thru the posts i'm not seeing anything about assigning new loot points...
I have just managed to get the LDC Aircraft carrier into my map and now want to add high value mil loot spawn points to the ship. It this at all possible?
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