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    Heli lift and towing problems

    I have just installed this script and it gives players the option to also tow the buildings I have added! Anyone know a fix?
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    automatic Aircraft Carrier

    Actually, I jumped the gun a little! Still not working for me....
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    automatic Aircraft Carrier

    Yes, but in order for it to work, you must first place the module on the map: - While in editor, use the module function to drop a GZL: Visual House Positions module on the map. No need to sync. And it is this module function that I can't seem to find.... Ok, so the problem was that I was...
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    automatic Aircraft Carrier

    I have indeed, and I disabled them both, but I still get no "Module" option in the editor...
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    automatic Aircraft Carrier

    Well, it didn't work as I can't seem to get the addon actually working inside the editor...
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    automatic Aircraft Carrier

    If you are referring to my post, the positions of loot inside buildings use a different cord system. Hence my trying, and failing, to use the addon I linked to.
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    automatic Aircraft Carrier

    I don't mind diving into the server code, already have a modified pbo, but I am having problems finding a plugin that will give me the cords that correspond to positions inside... you wouldn't happen to know what it's called?! Found it, I think @ http://www.armaholic.com/page.php?id=11288...
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    Hey mate, any updates on that code? No pressure, just wondering! Thanks

    Hey mate, any updates on that code? No pressure, just wondering! Thanks
  9. L

    automatic Aircraft Carrier

    I am currently trying to make the carrier lootable, but I can't find any help regarding loot placement inside buildings. Anyone know? thanks!
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    Players only able to repair glass on vehicles...

    This one has me stumped. Recently my players have only been getting the option to repair the glass on vehicles. Anyone have an idea why this may be happening? Or ever where i should be looking for the problem? Thanks!
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    HALO Jump Tutorial - Simplified

    If you are using the anti-anti-hax 1.7.6.1, you will need to add the actions to exceptions or you won't get the pull chute option... I have included: bis_fnc_halo_action, s_halo_action, bis_fnc_halo, bis_fnc_halo_keydown and this seems to fix the disappearing pull chute option I was having...
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    Markers.. little help required.

    As far as I am aware, only a few of the marker types work. Try using "waypoint" as the marker type. You can also add colour using the example below. class Item10 { position[]={6998,0,5747}; name="ChernoArmory"; text="CHERNO ARMORY"; type="waypoint"; colorName="ColorRed"; }; Also, your...
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    Repair problems...

    Hey guys, we are having issues with players only being able to repair glass on vehicles, and nothing else... Build: Reality (Vilayer hosted) Scripts: Anti-hax 1.7.6.1 Self-bloodbag Auto-refuel
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    Krixes - Self Bloodbag Script

    I'm still getting the option only when near a lootable object :( Here's my code... INIT.SQF startLoadingScreen ["","DayZ_loadingScreen"]; enableSaving [false, false]; dayZ_instance = 7622; //The instance hiveInUse = true; initialized = false; dayz_previousID = 0; call compile...
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    ChooChoo Trains Script

    I too would like this route!
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    Krixes - Self Bloodbag Script

    Hey man, on my server it tends to be a little buggy. These bugs are: First time loading in, can bloodbag ok, but any time after that the option doesn't come up, or only comes up when you are close to either a lootable object or a vehicle! I am also running the random soldier clothing...
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    Unknown code found in my RPT

    19:58:49 Unknown entity: 'incident_id=120000200050616774-47512263971045706&edet=12&cinfo=d0736d7ac753868378000000" frameborder=0 width="100%" height="100%" marginheight="0px" marginwidth="0px">Request unsuccessful. Incapsula incident ID: 120000200050616774-47512263971045706</iframe></html>'...
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    Is it possible to add new loot locations?

    Yes and no! This shows how to modify the loot tables, but doesn't show how to add a new loot spawn point.
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    100% Custom Loot tables - TUTORIAL

    Would this work for adding new spawn points to non-spawning buildings, eg LDC? After looking thru the posts i'm not seeing anything about assigning new loot points...
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    Is it possible to add new loot locations?

    I have just managed to get the LDC Aircraft carrier into my map and now want to add high value mil loot spawn points to the ship. It this at all possible?
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