AFAIK, Taviana 2 uses the pre-1.7.5.1 method of spawning crash sites..
//for "_x" from 1 to 5 do {
// _id = [] spawn spawn_heliCrash;
//}; //Spawn heli crash
I didn't have the server_spawnCrashSite.sqf in my server.pbo so I just added it as well as
// [_guaranteedLoot, _randomizedLoot...
Yes, they start flying from either helistart, and then they crash at a random spot. I believe it's still in the same area as normal crash sites, think northern part of big island around the mountains.
//Random-Startpositions, Adjust this for other Maps then Chernarus
_heliStart = [[3461.92,5021.77,0],[8582.35,14077.7,0]] call BIS_fnc_selectRandom;
//A Backup Waypoint, if not Chernarus, set some Coordinates far up in the north (behind all possible Crashsites)
_safetyPoint =...
Any idea how to fix this? I've set up waypoints and everything seems to be working with the actual crashes.. But there's no loot and as far as I can tell, no zombies spawning either.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.