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  1. K

    100% Custom Loot tables - v1.7.7

    wait you did EVERY 1.7.7.1 file?
  2. K

    100% Custom Loot tables - v1.7.7

    Yeah i am testing now.. got the fixes in and now seeing what happens
  3. K

    100% Custom Loot tables - v1.7.7

    Roll back to using the default files or roll back what has spawned?
  4. K

    100% Custom Loot tables - v1.7.7

    No i dont. have not had time to do it. I think Royal is working on it as we speek.
  5. K

    100% Custom Loot tables - v1.7.7

    The problem with that is your missing a bunch of 1.7.7.1 changes in all the files from this custom folder. They are all 1.7.7 so in a way you are running a mix of 1.7.7 and 1.7.7.1 on your server. They have rewritten and added code that are not in the 1.7.7 so some of the updates that were...
  6. K

    100% Custom Loot tables - v1.7.7

    Yeah it looks like you have all of the 1.7.7 and not the 1.7.7.1 i dont think it will work until all the files are changed. there are rewrites to some of the code and new code that is not in your files.
  7. K

    100% Custom Loot tables - v1.7.7

    Well i cant confirm it works... as i get stuck on auth when i use this script. but... in the 1.7.7.1 files the changes are open variables.sqf Here is the Crash Site area... for 1.7.7.1 Find: if(isServer) then { dayz_players = []; dead_bodyCleanup = []; needUpdate_objects = []...
  8. K

    100% Custom Loot tables - v1.7.7

    These files are different then the default files for the dayz mod. you MUST update the files to 1.7.7.1 so everything works right or some things that have changed will not work at all.. Right now i am comparing the files here with my Dayz mod files and there are differences. BUT only by a few...
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