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  1. Fully

    [SUPPORT] Dayz.Epoch.3d.Editor.Live.Mission

    Interesting mission file =) What does the superadmin.sqf do? I couldent find what prupose it served. I changed the PUID to mine as well. I like how the loot spawns, finally I can tweak the loot without spending hours doing it on my server.
  2. Fully

    server restarts help needed

    Nice answer bro! How did you fix it?
  3. Fully

    Building Tilting After Save

    _this setVectorUp [0, 0, 1]; = stick it at the bottom =)
  4. Fully

    Excelsior Bridge v1.2 - Chernarus

    Thanks, I get the same error. Maybe give this a try modelToWorld works similar to getPos. https://community.bistudio.com/wiki/modelToWorld
  5. Fully

    Excelsior Bridge v1.2 - Chernarus

    Were do I look for the client rpt log? Why don't you use this, to set the building heights? _bldObj setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 40]"; //what height you want! if (isServer) then { _bldObj = objNull; if (true) then {...
  6. Fully

    Excelsior Bridge v1.2 - Chernarus

    I tried it out....lol I was like now were did this spawn :P I ran around around on the ground, went on top of it. went around it. I could see all 4 of the construction. http://imageshack.com/a/img801/343/hbcf.jpg http://imageshack.com/a/img839/2551/la0y.jpg But I can not see any errors.
  7. Fully

    Excelsior Bridge v1.2 - Chernarus

    Link me to the file I can test it for you.
  8. Fully

    Excelsior Bridge v1.2 - Chernarus

    Ok - Here is a file that I just tested on my Epoch Server. http://pastebin.com/9FVS2CGU I called this building.sqf and put this in my mapaddons folder inside my server pbo Then open system\system_monitor.sqf and call the file from there call complie preProcessFileLineNumbers...
  9. Fully

    Excelsior Bridge v1.2 - Chernarus

    I would do it Mr Weeglley. But I would optimize first. Use notepad++ You can replace the vehicle_xxx with a simple command using notepad++ Make sure you have regular expression selected in Notepad++. search for: _vehicle_(\d+)= objNull; and replace with: _bldObj = objNull; replace...
  10. Fully

    Excelsior Bridge v1.2 - Chernarus

    There are 3 things you will need to change =) To match stuff in your mission file. Total items value Class item# Id#
  11. Fully

    Excelsior Bridge v1.2 - Chernarus

    Code for the buildings as reached max char. class Item20 { position[]={13062.828,0.34161228,3825.6414}; azimut=-32.551899; id=20; side="EMPTY"; vehicle="Land_Hangar_2"; init="this setPos [getPos this select...
  12. Fully

    Excelsior Bridge v1.2 - Chernarus

    I modded the bridge and added some ladders, so you can access the bridge from the water. Some more screens here http://steamcommunity.com/id/fully/screenshots/?appid=33930 Here is the code. Sorry we used it in the mission file on our Wasteland Server =) /* Fully's Skalisty...
  13. Fully

    Custom building, help please

    To make buildings not aligned on ground, add this to the buildings init line: this setVectorUp [0,0,1]
  14. Fully

    mpmission making with powor hive

    Your start command line is not telling the server were the common files are stored! EG "C:\were ever this is\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" "-mod=C:\were ever this is\Arma 2 Operation Arrowhead; in your server.cfg // MISSIONS CYCLE (see below) class Missions {...
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