Ya idk what is happening:
{"WeaponHolder_ItemCamoNet","object",0.01},
//mags special
{"100Rnd_762x54_PK","magazine",0.01},
{"Skin_Soldier1_DZ","magazine",0.90},
//bags
//multiple spawns
{"","medical",0.25},
{"","militaryEAST",0.25}
I did that and now all I see is medical...
Ya I an very confused atm, I set the rate for the "Skin_Soldier1_DZ" to 0.9 and all I got was NVG's... Everything looks correct, but ill try putting it in OCD style :D and see what happens.
I went back threw and got it working on 1.8 tyvm for the help, I think I missed a line of code somewhere the 1st time I did it, but now it works like a charm.
Question: Is this correct if I want to add "Skin_Soldier1_DZ"? Is this all I should have to change? I tryed it and it spawned a lot of...
1.8 Realism server!
DayZChernarus - (1.8/103718) [VETERAN 3DP:OFF][GMT+8] Private Hive - beadthefeast.com
IP: 192.31.185.216:3238
Locked 1st person
Vehicle cap increased to 125
30+ new weapons
250+ new buildings
25+ new vehicles spawns
300+ new common loot spawns
40+ military high loot...
Specifically can I change the "CfgBuildingLoot.hpp" contained in the "dayz_code.pbo" only have access to the "dayz_server.pbo"?
If this is possible how? A link or example would be great!
Works but I also had to comment out this line (other wise it would dupe objects):
#include "\z\addons\dayz_code\system\mission\init.sqf"
Thanks again Josho!
Is this the file you are telling me to put in fixes?
initialized = false;
dayzHiveRequest = [];
dayz_previousID = 0;
0 fadeSound 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the...
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