Biedi file? I don't believe I've edited one of those
By biedi file do you mean the mission PBOs?
If so, I already did a search of every file in there for the word "police", it came up empty
Hi people,
I've been running a server for some time now, with a few scripts running to enhance gameplay.
Recently some vehicles have been spawning without being in the DB.
They re-spawn in the same place after every restart, fully fixed and fueled, no equipment inside.
It's a UH1H in Kamenka...
I use TSW, it may have a few hiccups, but it has helped me out more than any other admin tool.
And it's capabilities far surpass any admin tool I've seen so far.
Then why would you be going into server controls?
It will depend on the server you are trying to play, as each server admin can add/remove script restrictions as they please, try a different server.
You can remove the script restriction by finding the file scrips.txt
Mine is found in the following location \HFBChernarusPrivate\battleye\scripts.txt
Try to find the line which is blocking that action.
I've found that often the line needed to be changed is very close to the script restriction...
Asith, if you are haveing trouble firing missiles, it's probably a restriction in createvehicle.txt instead of scripts.txt
It's the same method to fix, just in the createvehicle.txt file instead.
You can remove the script restriction by finding the file scrips.txt
Mine is found in the following location \HFBChernarusPrivate\battleye\scripts.txt
Try to find the line which is blocking that action.
I've found that often the line needed to be changed is very close to the script restriction...
That thread uses the exact same method I mentioned earlier, the only difference being that the building classname in his script is
Land_A_FuelStation_Fe
I guess the post I read with the "correct" classname was incorrect
You can either just swap out the classname for that one, or just copy the...
I believe that would work
And I run it on Chernarus, but it should still do the check for buildings, and show the option correctly
I hope it works for ya
I use KH Vehicle Refuel, which is done through classnames of buildings. Could you not just remove the Chernarus classnames from it and add the ones used in Namalsk?
I believe the classname for the one used in Namalsk is:
Land_fuelstation_w
No, I was just showing you that there are some changes in there that could very well be causing problems with your custom loot file.
For example, line 25 of the custom compiles.sqf
building_spawnLoot =compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
That...
Quick question
What is the problem exactly?
All looks fine to me
On my server however, the loot is edited correctly, though when it spawns, it does not show the message in the RPT. I tested it was still working by changing a Barracks to always spawn a GPS (9.99 chance), went to one in game and...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.