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    Help Thread for Epoch Remove Weapons

    yeah put it under: _object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"]; }; and just use this: if (_object isKindOf "AN2_DZ") then { _object addWeapon "TwinVickers"; _object addMagazine "500Rnd_TwinVickers"; }; if (_object isKindOf "ArmoredSUV_PMC_DZE") then { _object...
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    Help Thread for Epoch Remove Weapons

    1) This script is applying only for vehicles at spawns or from traders. Can I fix it somehow or not possible? You need to change your server_publishVehicle2.sqf and server_publishVehicle3.sqf for this, with the same code 2) How could I change vehicle capacity? (e.g. UH1H has 50/25/5 slots, but...
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    "Server menu" script for DayZ. Interested?

    Don't worry man. The link in the resources is now up again. Great work btw
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    Check if a flashlight is on/off

    :D Dont know, if i look at it i cant see anything because its blinds me -.- /Spam I just simply added a player action ["GunLightOn", player]; command to make sure its off/on when it should be :cool:
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    [Support] Dayz Epoch Origins

    Is it not in the release thread? Otherwise use some google or make one your own ;)
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    Need help setting up Walking Zombies

    Post your solution, this may interessed other people :P
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    [HELP] Increasing Zombies

    init.sqf add: dayz_maxLocalZombies = 15; dayz_maxGlobalZombiesInit = 15; dayz_maxGlobalZombiesIncrease = 5; dayz_maxZeds = 500; and edit the numbers to your liking; CAUTION: MAY CAUSE MASSIVE LAG!!
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    [SUPPORT] - Sheeps Epoch Repack

    nah probably just some dude thats want some attention:
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    "Server menu" script for DayZ. Interested?

    well... now i can download them from the ressources, strange :/ Thanks Blanks, but now i got this thing :D
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    Check if a flashlight is on/off

    Hey guys, after some searching i did not find anything to get this done, so i hope some of you can point me at least into the right direction. I just want to check if a Flashlight is on/off from a gun. i could find something similar for cars...
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    "Server menu" script for DayZ. Interested?

    someone has still the files somewhere?
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    Hangs on mission download

    try a vanilla mission and server and see if the error still appears
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    [Pointing Help] Roming AI

    right, same for me. I installed Sarge now on the Server and will test the perfomance with the settings i've set. Maybe i will get my hands on the Headless Client and see what i can do with it. Never went really deep with it, but maybe its worth a shot. Just need to find any updates on this topic...
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    [Pointing Help] Roming AI

    Maybe i could take WAI and simply add some sort of convoy mission with random waypoints, which will be new generated as soon as they get to it or get killed; just thinking out loud
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    [Pointing Help] Roming AI

    already on some testing with sarge. Maybe i will get to something, but for now its just testing with old apples -.- DZAI isnt an option, just because of reasons, i just cant get me to like it ^^ i stay with sarge and try to get this as simple and smooth as i can get it :) Thanks for the help...
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    Hangs on mission download

    this should not do the problem. Do you have a dedicated machine?
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    Hangs on mission download

    sounds like an instance error: Are your databse up? Are your server configs set up correctly? most of the time about 290-300kb the server stops and is trying to do some hive tasks, check there for any mistakes
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    Admin fast build anyone know how to do it

    well from all the information you gave us, the only think i can tell here is: you messed up on one of the steps. you can do it much easier by the way: go to your player_build.sqf and look for these lines: _limit = 3; if (DZE_StaticConstructionCount > 0) then {...
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    [Pointing Help] Roming AI

    Hey Guys, can someone tell me which script could bring me patrolling AI. I did see something on WAI, but not sure if its just standing NPCs or patrolling once. DZAI already tried, but i dont like it that they hunt you down. i had homething like Sarge did with his AI, is there something out...
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