yeah it is
so I need only the dyn weath.effects and point in the init sqf to the new location?
that's the way the line in the init.sqf looked like
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
and I changed it to that
//Start Dynamic Weather
execVM...
Hey there,
just to make sure that I got it right ...
- I extract compiles.sqf and dynamic weather effects.sqf on my client side
- I put them into a folder called whatever and put that in my mission pbo
- in my mission pbo I adjust the init.sqf in two places
1 : the new location of the weather...
O.K.....
I will try that in the morning.Seems like Namalsk is some thing of its own ..... everything a bit more difficult than on other servers and I would not bother when I did not find this map so scary cool
Had a long day ...up since 05:30 and my dog needs to go for a little walk and then...
Here we go .....now it's snowing but I get on start and in the log some error
Log Error : File z\addons\dayz_server\init\server_functions.sqf, line 463
Start up Error : Script z\addons\dayz_code\compile\fn_selectRandom.sqf not found
oh my god ..... this is so embarrassing .....:oops:
so just because I did not see it so far I assumed there is none and tried to add it
I figured because the cold weather and the warm clothes was not working on my server there is no harsh weather except for the wind and the snow covered...
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