I've quoted his post basically ,
"""this is what i use on my server https://dl.dropboxus...RTY_AND_LOG.zip
added in some stuff i found searching google to stop cars been attched half way in side the towing car
and limited to only allow towing 1 vehicle
to install it
add to bottem of init.sqf...
@Boosh- have a look at post 9 from remix on this http://dayzepoch.com/forum/index.php?/topic/2043-solved-r3f-tow-heli-lift-problems/ it worked for me on epoch 1.0.2.3 on vilayer provider
wheres the code for removing the heli AI... im looking at the config.sqf, and can't see it...then again, might try in the morning after sleep and coffee
Is there a working version for EPOCH 1.0.2.3 around the place... i've tried to do the base install from macas op but once I had done that I couldn't turn the wheels on the combo locks
A couple of newbie questions for those that know more than me, pretty much most of you ..
After reading this http://opendayz.net/threads/military-base-reddawn-outpost.11919/
What I do is create a buildings folder inside the server pbo, such as dayz_epoch then call on it from the bottom of...
Chi, take a look at the EPOCH forums, theres a thread there from the dev's about moving the traders with a new look... will see if I can find the link..
P.S. found it http://dayzepoch.com/forum/index.php?/topic/1595-new-version-of-chernarus-updated-v11/
Not sure on that mate, I asked about them for EPOCH and they said that they didn't work for that... so I left it at that then... My EPOCH server is pretty much vanilla anyway, so was no biggy for me
I'm on Vilayer as well, on EPOCH 1.0.2.2 current;y, about to go to 1.0.2.3.. and I used this as a basis for setting it up for epoch...
http://dayzepoch.com/forum/index.php?/topic/373-vilayer-new-epoch-server-setup/
remember when your doing the live sync, remember to change the maps to epoch...
Vilayer has got 1.8 and 1.0.2.2 ready to go....I already have my epoch server updated and it has never seen a population as it is now...
Not that I ever really wanted it huge, just fun with others
Just a quick question for you guys.... I'm trying to combine some idea's from this thread... using mostly what base that MATT L posted above.... would this work...just trying to add the restart timing to it... TBH..
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this...
Actually, im not sure if you have already said it or not, but will the basebuilding addon/mod work within the current EPOCH system.... and if so... can you point in the direction of the release if there was one... only recently got back from THAILAND, so I'm still catching up on my reading of...
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