https://github.com/FYLTHI/dayz_1.lingor.pbo
Here is our mission file, it will answer any question you have about any of the mods we have running hopefully.
:)
has anyone got stationary AI to work on Lingor? The grid AI works great for us, we even changed the Bandits to Taki skins, and gave all the AI different loadouts.... but that pesky stationary ai is still not showing up.
Has anyone used this with a Dayz Control Center Server? We have everything working properly, but it wont save to the database, and actually earlier this week the buildings in our database stopped spawning before we ever changed anything in these files. All the vehicle and playersave data is...
Also note that changing your mission.sqm is going to remove any building you have placed down yourself. What i dont know is how can i change my mission.sqm in an editor?
http://warmod.webs.com/importmissiontoeditor.htm
I have found an answer to my own question. Here it is if you would like...
I think one solution to this problem would be that we could ask IceBreakr to make a very basic island very far off in the grey area to put the debug area down at.
We will try this out right now, thanks for the quick response Skaro. Have you heard anything recently from IceBreakr about the progress on the new island?
The bugs all around the map are still pretty bad, moving the Debug island helped a bit in most areas, but some new ones popped up. Like the other guys said, a lot of the mainland is still VERY buggy in "spots" and you will notice your debug monitor disappear and self actions stop working.
Not everyone likes to be a RP Nerd and hide in the woods for hours.... If you have tried Sarge's AI you might change your mind about this. Excuse my language but F*** COD, Battlefield or any game spit out by major developers on a extremely high advertising budget with no soul put into their...
I would be really interested in this if i knew we could keep vehicles there during restarts. i will be following this post to see if any progress is made in that end. I might add one to my server and try to help figure this out also. is there a way to give the vehicles there temporary vehicle...
This is something we all need for sure to add more variety to the game. Rocket should have just included this as an option from the start. Please as soon as you know how to make this work, share it with us.
I got less lazy and found this line that Blue posted earlier :p
left Alt + click on the map after teleport press w + space to move again
*edit* not sure if its just the lingor map, but sometimes the teleport doesnt want to work. It will show all esp but the tele doesnt always work.
hmm, unfortunately i have to retract that last statement. it seems the zombies were working fine for a moment, but the loot has stopped im pretty sure. we are disabling the debug monitor part of it because this is what we believe is causing the issues.
*edit* I can confirm that deactivating...
yes everything is working as planned.... but this is only because we are using Skaronators version, the 1.3 version of Lingor is HORRIBLY buggy and gave us every problem under the sun and made us think it was the mission file but it was not. One question though, after activating ESP/Tele i see...
we are getting the toggle debug option, but that is it. any ideas?
*edit* we were not putting our admins ID's in both spots, I can confirm that this works on the Lingor Skaronator map running along side with Sarge's AI, Self Bloodbag, R3F, and even another debug monitor that conflicts with it...
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