This is because you used the handgrenade code like he suggested. The way grenades work, they are not removed when you use them. Follow his tut but switch the hangrenade part out with a different item to copy.
What if we want to make it so you can only see map markers that other players make when you have a radio? Also i would like to use the radio to make some kind of Personal Message Machine. Maybe even add something into the database so you can leave people messages when they are offline.
This is the reason that i fill my server so full of vehicles weapons and content, that it is no fun for a hacker to hack, because the players have everything the hacker can get. Please come hack on my server... no one will care, everyone is just having fun.... to hell with all you people who...
I have successfully installed this into my server with all the addons I use, including basebuilding... but i had to install it slightly different. I can share the differences i used if anyone has tried to add this while using basebuilding. The new way i used uses less of the original dayz_code...
I am trying to get the creator of the lingor dayz mod to add these models to the new release of lingor, i want them so bad. If I cant get him to, I might have to release a version of my own that includes them and uses them as a main feature. Anyone want to join me? I have been talking about this...
Change all of your battleeye scripts from "5" to "1" this way it will still log all occurences, but you wont run into any battleeye issues. Once you have over 30 players and you feel like you need to start protecting against hackers, and know a bit more about it you can turn them back on.
I love basebuilding and have added more than double the amount of original things to build on my server, I would love the ability to change height while building. It would create a whole new realm of basebuilding.
What in the Dayz_code makes the tent act the way it does to write to database and only removable by that player? Or is that all just from arma 2? Maybe we should try copying everything about the way the tent works in dayz, almost as if we are changing the tent skin to TKVehicleBox_EP1
[[1, 0, 0, 3, 0, 0], "TKVehicleBox_EP1", [[0,5,.8], [0,4,0], 0, true, false, false, false, false, false, true, true, false, true, true]], // Does not save items to database, though can fill with items you choose
[[2, 1, 0, 3, 0, 0], "Land_Barrack2_EP1"...
TKVehicleBox_EP1 is the only box that i have found i can build with basebuilding, yet i have still not been able to get it to write items you place in it to the database. Also, there are a few items that you can build, but they will not stay after restart, like the Garage, Kulna, and Sawmill...
It might be that something has to be added to the dayz_code where basebuilding is itself or just a new compile for it in general to rewire the dayz_code to it like other things have done. I am trying to do these things myself a lot recently but i could use some help.
*edit*
TKVehicleBox_EP1...
hmm, this is uncommented already. I am using changes to the fn_selfActions.sqf via basebuilding and self bloodbag. would that effect this?
*edit*
Some of my players are getting it sometimes. Weird, can you explain this? I am using bluephoenix's admin tools also.
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