somebody mentioned this to me. I don't really see it as game breaking. Honestly I had no idea that origins even had this until a player told me about it.
more plugs for a helpful friend... pm hangender on this forum or on skype. He has the best (and only working) origins anti hacks.
You may have seen his work stolen and leaked in this thread: http://opendayz.net/threads/1-7-6-1-new-antihack-script.8552/
tell him old hambeast sent ya!
if you had searched a bit you would have seen my post regarding beating this system. Some say it can't work but I haven't been attacked all weekend since I put the fix in Friday.
yeah they like to DDOS and do other shady business. I'm not scared of them... How long can they honestly DDOS without running out of resources. I personally doubt anyone in the GP community is running their own bot net. If anything, they are renting them which costs $$.
I personally saw...
I've had guys I know have a legit guid get this message before. I think it means they need to re-install the game or check the integrity of the game cache in steam.
guys. try this out! I am using pyscanner to filter the logs to catch any bad guys trying to mess up our server. BE kicks them before they can do anything.
EDIT: Ok guys, GP managed to bypass BE on my server so I went ahead and removed their code from the client files and then I overrode the...
Restart your server but give it a few seconds before you start it up. I've had issues where if I didn't give it a 15 second pause between service stop and start it would not spawn vehicles in.
yeah, I had a report of a house losing gear last night. Checked db and the inventory was all empty brackets.
Report said he was outside, unlocked house, went inside, locked house, went to sleep. Unlocked house then gear was gone.
its checking the model in the db to make sure its valid if not, it replaces it with a random skin.
if the player is new (no alive char in db) the server will randomly generate them a model.
yes, in a moment of shame, I commented out the start of the if statement...
Got it working now but the _status returns "any"
Here's the whole script...
I blew that code out and started with a fresh player_login.sqf . I was able to get it to stop erroring but for some reason the code for _isNew was failing. Kept complaining about expecting an array so I left it as default which seems to be ok for just testing my db calls.
When I get to my...
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