I am guessing you're doing that with verify sigs turned off? There is a way you can spawn the MH60's without the need for editing the config and is a much better way of doing it.
If you see my reply a few posts below that
I use this as my rcon program. The layout is 100x better than darts and does a far better job.
http://forums.bistudio.com/showthre...nformation&s=fbc9667d6f313da48fc646d481960b68
It's not bugged but compared to the old version the newer version has the website in 3 different locations. Once while your not in combat and twice while you're in combat.
You will need to change the following lines of code within the player_spawn_2
if (_timeleft > 0) then {...
i have only posted a few changes for people to pain's git. I do not have another git nor will i set up another git.
Edit : The ONLY gits i have are for the rcon and auto updater which is private between me, uncledave and dwarden of bohemia interactive.
Not sure why you're getting so pissy with him. The files i had set up with a download link for everyone to use were just fine until someone happened to come along and fuck about to part of the server_cleanup.fsm and broke shit for everyone. That change happened to be the one that has its way...
OOOH, you have sarge ai running? That would also cause an issue. That thing causes alot of server lag and mainly player desync. I would recommend you remove it until he gets it running with the hc.
That sounds like the anti tp that is built into origins to me. If you can't find it your self ill remove it and upload it to the github as an optional thing.
Just a guess but i am going to say that the database is trying to save something that is no longer in its memory which is the reason you are having those issues. Could be terribly wrong though.
No, not getting any random server crashes.
Mind you the quickspawn is a semi back idea. With the way arma loads objects if a person loads quicker than the objects like houses then in theory they could steal the cars from shit from people's houses.
Thats a strange one axeman, seems a little strange but i will double check when i get in from work. I have not noticed any of those glitchs on my server ill double check like i said.
I will also upload the newer version of debug monitor as there are a few things broken with the version you have.
it seems that the code used by dayz to workout the total survival time was changed a little in origins, not sure why they felt the need to change it but because of that it means the variable used to work out a players total survival time has changed.
Before we could just used (dayz_skilllevel)...
Yes you're correct it should show the amount of days you have survived. Ill have a look now and will get a fix to the github within the next couple of days.
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