From what i can tell if the cross was supposed to be generated at death it would not be in fn_selfActions. if anything it would be in the dayz_code.pbo and would be in player_death or server_playerDeath but there is nothing in those two files.
The line of code you have located is there to...
Also as for the self bloodbagging for lvl 3 hero's and bandits this should do the trick but needs some testing.
First open fn_selfActions.sqf
under the private [ ] block add this code in
_humanity = player getvariable ["humanity", 0];
Once you have done that find and locate the...
Due to migration of the Global Database and AutoUpdate server to a better datacentre a manual download of 0.9.2.2 is required. Versions below 0.9.2.2 will not update above.
noticed someone say that the other day. Have you added in the battle eye filters aswell? i would suggest you try them aswell. Hambeast posted them before.
Step 1: good
Step 2: Good
Step 3: create a new table in your database and call it something like Dayz_origins
Step 4: Create a database user and give it access to the table you have just created
Step 5: run the dayz_origins.sql on your datatable that YOU HAVE JUST CREATED!
Step 6: Edit the...
(facepalm)
where it has CHANGEME you need to change it to your own settings. IF your database is not on localhost then you should not be using 127.0.0.1 same goes with 3306.
Change your database name, password and username to match your database
First off check that your have your server files for origins as a .pbo file otherwise nothing will work. Second make sure you have ALL the correct files in place.
if it still does not work check your server .rdp file for errors.
If you're using my server files just noticed a mistake and you may want to change this line in your variables.sqf
dayz_maxLocalZombies = 2000;
there is 1 to many 0's on the end >.< and may want to change it to something like 200 or do a little but of trail and error and find a number that...
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